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https://docs.microsoft.com/en-us/gaming/playfab/release-notes/#230320
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PlayFab SDK Team authored and PlayFab SDK Team committed Mar 24, 2023
2 parents bd5bd6d + 5ef49e8 commit 5ff9939
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Showing 9 changed files with 35 additions and 12 deletions.
11 changes: 11 additions & 0 deletions code/include/playfab/PlayFabAdminDataModels.h
Original file line number Diff line number Diff line change
Expand Up @@ -5652,6 +5652,7 @@ namespace PlayFab
GenericErrorCodesTelemetryKeyAlreadyExists,
GenericErrorCodesTelemetryKeyInvalid,
GenericErrorCodesTelemetryKeyCountOverLimit,
GenericErrorCodesTelemetryKeyDeactivated,
GenericErrorCodesEventSinkConnectionInvalid,
GenericErrorCodesEventSinkConnectionUnauthorized,
GenericErrorCodesEventSinkRegionInvalid,
Expand Down Expand Up @@ -9171,6 +9172,11 @@ namespace PlayFab
output = Json::Value("TelemetryKeyCountOverLimit");
return;
}
if (input == GenericErrorCodes::GenericErrorCodesTelemetryKeyDeactivated)
{
output = Json::Value("TelemetryKeyDeactivated");
return;
}
if (input == GenericErrorCodes::GenericErrorCodesEventSinkConnectionInvalid)
{
output = Json::Value("EventSinkConnectionInvalid");
Expand Down Expand Up @@ -12754,6 +12760,11 @@ namespace PlayFab
output = GenericErrorCodes::GenericErrorCodesTelemetryKeyCountOverLimit;
return;
}
if (inputStr == "TelemetryKeyDeactivated")
{
output = GenericErrorCodes::GenericErrorCodesTelemetryKeyDeactivated;
return;
}
if (inputStr == "EventSinkConnectionInvalid")
{
output = GenericErrorCodes::GenericErrorCodesEventSinkConnectionInvalid;
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1 change: 1 addition & 0 deletions code/include/playfab/PlayFabError.h
Original file line number Diff line number Diff line change
Expand Up @@ -711,6 +711,7 @@ namespace PlayFab
PlayFabErrorTelemetryKeyAlreadyExists = 14202,
PlayFabErrorTelemetryKeyInvalid = 14203,
PlayFabErrorTelemetryKeyCountOverLimit = 14204,
PlayFabErrorTelemetryKeyDeactivated = 14205,
PlayFabErrorEventSinkConnectionInvalid = 15000,
PlayFabErrorEventSinkConnectionUnauthorized = 15001,
PlayFabErrorEventSinkRegionInvalid = 15002,
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11 changes: 11 additions & 0 deletions code/include/playfab/PlayFabServerDataModels.h
Original file line number Diff line number Diff line change
Expand Up @@ -5636,6 +5636,7 @@ namespace PlayFab
GenericErrorCodesTelemetryKeyAlreadyExists,
GenericErrorCodesTelemetryKeyInvalid,
GenericErrorCodesTelemetryKeyCountOverLimit,
GenericErrorCodesTelemetryKeyDeactivated,
GenericErrorCodesEventSinkConnectionInvalid,
GenericErrorCodesEventSinkConnectionUnauthorized,
GenericErrorCodesEventSinkRegionInvalid,
Expand Down Expand Up @@ -9155,6 +9156,11 @@ namespace PlayFab
output = Json::Value("TelemetryKeyCountOverLimit");
return;
}
if (input == GenericErrorCodes::GenericErrorCodesTelemetryKeyDeactivated)
{
output = Json::Value("TelemetryKeyDeactivated");
return;
}
if (input == GenericErrorCodes::GenericErrorCodesEventSinkConnectionInvalid)
{
output = Json::Value("EventSinkConnectionInvalid");
Expand Down Expand Up @@ -12738,6 +12744,11 @@ namespace PlayFab
output = GenericErrorCodes::GenericErrorCodesTelemetryKeyCountOverLimit;
return;
}
if (inputStr == "TelemetryKeyDeactivated")
{
output = GenericErrorCodes::GenericErrorCodesTelemetryKeyDeactivated;
return;
}
if (inputStr == "EventSinkConnectionInvalid")
{
output = GenericErrorCodes::GenericErrorCodesEventSinkConnectionInvalid;
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4 changes: 2 additions & 2 deletions code/source/playfab/PlayFabSettings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,9 +7,9 @@ namespace PlayFab
// Control whether all callbacks are threaded or whether the user manually controls callback timing from their main-thread
// Note ANY api call may synchronously throw an exception if the title id is not set
bool PlayFabSettings::threadedCallbacks = false;
const std::string PlayFabSettings::sdkVersion = "3.103.230306";
const std::string PlayFabSettings::sdkVersion = "3.105.230320";
const std::string PlayFabSettings::buildIdentifier = "adobuild_xplatcppsdk_117";
const std::string PlayFabSettings::versionString = "XPlatCppSdk-3.103.230306";
const std::string PlayFabSettings::versionString = "XPlatCppSdk-3.105.230320";
std::string PlayFabSettings::productionEnvironmentURL = ".playfabapi.com";

ErrorCallback PlayFabSettings::globalErrorHandler = nullptr;
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4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v141.autopkg
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ configurations {
nuget {
nuspec {
id = "com.playfab.xplatcppsdk.v141";
version : 3.103.230306;
version : 3.105.230320;
title: "PlayFab Cross Platform C++ Sdk for Visual Studio 2017";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
Expand All @@ -18,7 +18,7 @@ nuget {
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#230306";
releaseNotes: "https://api.playfab.com/releaseNotes/#230320";
copyright: "Copyright 2023";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native };
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4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v141.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -2,14 +2,14 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>com.playfab.xplatcppsdk.v141</id>
<version>3.103.230306</version>
<version>3.105.230320</version>
<authors>Microsoft</authors>
<owners>Microsoft</owners>
<projectUrl>http://github.com/PlayFab/XPlatCppSdk</projectUrl>
<license type="expression">Apache-2.0</license>
<icon>./images/icon.png</icon>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.103.230306</releaseNotes>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.105.230320</releaseNotes>
<description>Microsoft Azure PlayFab XPlatCppSdk</description>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
<tags>Microsoft Azure PlayFab Baas Paas JSON REST HTTP SSL API cloud liveops game gamedev native nativepackage</tags>
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4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v142.autopkg
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ configurations {
nuget {
nuspec {
id = "com.playfab.xplatcppsdk.v142";
version : 3.103.230306;
version : 3.105.230320;
title: "PlayFab Cross Platform C++ Sdk for Visual Studio 2019+";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
Expand All @@ -18,7 +18,7 @@ nuget {
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#230306";
releaseNotes: "https://api.playfab.com/releaseNotes/#230320";
copyright: "Copyright 2023";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native };
Expand Down
4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v142.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -2,14 +2,14 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>com.playfab.xplatcppsdk.v142</id>
<version>3.103.230306</version>
<version>3.105.230320</version>
<authors>Microsoft</authors>
<owners>Microsoft</owners>
<projectUrl>http://github.com/PlayFab/XPlatCppSdk</projectUrl>
<license type="expression">Apache-2.0</license>
<icon>./images/icon.png</icon>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.103.230306</releaseNotes>
<releaseNotes>https://api.playfab.com/releaseNotes/#3.105.230320</releaseNotes>
<description>Microsoft Azure PlayFab XPlatCppSdk</description>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
<tags>Microsoft Azure PlayFab Baas Paas JSON REST HTTP SSL API cloud liveops game gamedev native nativepackage</tags>
Expand Down
4 changes: 2 additions & 2 deletions com.playfab.xplatxboxsdk.v141.autopkg
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ configurations {
nuget {
nuspec {
id = "com.playfab.xplatxboxsdk.v141";
version : 3.103.230306;
version : 3.105.230320;
title: "PlayFab Xbox Platform C++ Sdk for Visual Studio 2017";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
Expand All @@ -28,7 +28,7 @@ nuget {
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#230306";
releaseNotes: "https://api.playfab.com/releaseNotes/#230320";
copyright: "Copyright 2023";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native, xbox };
Expand Down

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