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https://docs.microsoft.com/en-us/gaming/playfab/release-notes/#200207
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PlayFabJenkinsBot committed Feb 7, 2020
1 parent 41fda52 commit 912bdb1
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Showing 5 changed files with 33 additions and 8 deletions.
2 changes: 1 addition & 1 deletion build/Android/settings.gradle
Original file line number Diff line number Diff line change
@@ -1 +1 @@
include ':TestClient', ':xplatcppsdk'
include ':TestClient', ':xplatcppsdk', ':app'
6 changes: 3 additions & 3 deletions code/source/playfab/PlayFabSettings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@ namespace PlayFab
{
// Control whether all callbacks are threaded or whether the user manually controls callback timing from their main-thread
bool PlayFabSettings::threadedCallbacks = false;
const std::string PlayFabSettings::sdkVersion = "3.23.200121";
const std::string PlayFabSettings::buildIdentifier = "jbuild_xplatcppsdk__sdk-genericslave-1_0";
const std::string PlayFabSettings::versionString = "XPlatCppSdk-3.23.200121";
const std::string PlayFabSettings::sdkVersion = "3.23.200207";
const std::string PlayFabSettings::buildIdentifier = "jbuild_xplatcppsdk__sdk-genericslave-1_2";
const std::string PlayFabSettings::versionString = "XPlatCppSdk-3.23.200207";
std::string PlayFabSettings::productionEnvironmentURL = ".playfabapi.com";
ErrorCallback PlayFabSettings::globalErrorHandler = nullptr;

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4 changes: 2 additions & 2 deletions com.playfab.xplatcppsdk.v141.autopkg
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Expand Up @@ -8,7 +8,7 @@ configurations {
nuget {
nuspec {
id = "com.playfab.xplatcppsdk.v141";
version : 3.23.200121;
version : 3.23.200207;
title: "PlayFab Cross Platform C++ Sdk for Visual Studio 2017";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
Expand All @@ -18,7 +18,7 @@ nuget {
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#200121";
releaseNotes: "https://api.playfab.com/releaseNotes/#200207";
copyright: "Copyright 2020";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native };
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4 changes: 2 additions & 2 deletions com.playfab.xplatxboxsdk.v141.autopkg
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ configurations {
nuget {
nuspec {
id = "com.playfab.xplatxboxsdk.v141";
version : 3.23.200121;
version : 3.23.200207;
title: "PlayFab Xbox Platform C++ Sdk for Visual Studio 2017";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
Expand All @@ -28,7 +28,7 @@ nuget {
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#200121";
releaseNotes: "https://api.playfab.com/releaseNotes/#200207";
copyright: "Copyright 2020";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native, xbox };
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25 changes: 25 additions & 0 deletions set-gitmodules.sh
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@@ -0,0 +1,25 @@
#!/bin/bash

#echo ========= Setting Git Submodules to specific commits (BEGIN) =========
if [ ".git" ]
then
git submodule update --init --recursive
else
git init
git submodule add https://github.com/open-source-parsers/jsoncpp.git ./external/jsoncpp
if [ $? != 0 ]
then
exit $?
fi
fi

pushd "external/jsoncpp"
git checkout 2baad4923e6d9a7e09982cfa4b1c5fd0b67ebd87
git reset --hard 2baad4923e6d9a7e09982cfa4b1c5fd0b67ebd87
if [ $? != 0 ]
then
exit $?
fi
popd

#echo ========= Setting Git Submodules to specific commits (END) =========

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