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Merge pull request #37 from PrismPipeline/update_materialx_usd
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Updated materialx & usd dependencies
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manuelkoester authored Nov 17, 2023
2 parents d6466f9 + 571835c commit 2b694dd
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -48,8 +48,7 @@ If you additionally require pre-built binaries for MaterialX & USD we currently
On Linux/Mac you need to provide your own binaries for now. Here are linked instructions for [MaterialX](https://github.com/AcademySoftwareFoundation/MaterialX/tree/main#quick-start-for-developers) & [OpenUSD](https://github.com/PixarAnimationStudios/OpenUSD/blob/release/BUILDING.md)
```shell
pip install QuiltiX
pip install git+https://github.com/PrismPipeline/OpenUSD_build.git@22.08-win
pip install git+https://github.com/PrismPipeline/MaterialX_build.git@1.38.3-win
pip install git+https://github.com/PrismPipeline/OpenUSD_build.git@23.11-win-mtlx-1.38.8
```

### From Zip
Expand Down Expand Up @@ -157,7 +156,8 @@ To use Arnold in QuiltiX we require
<summary>Full Arnold install instructions</summary>

The SDK (v7.2.1.0) can be downloaded from [here](https://arnoldrenderer.com/download/product-download/?id=5408). Extract it to a favoured directory.
To install a compiled version of arnold-usd one can download it from [here](#TODO)(v7.2.1.0) or install from [source](https://github.com/Autodesk/arnold-usd)
<!-- To install a compiled version of arnold-usd one can download it from [here](#TODO)(v7.2.1.0) or install from [source](https://github.com/Autodesk/arnold-usd) -->
To install arnold-usd one can build from source [here](https://github.com/Autodesk/arnold-usd). Hopefully soon, we will be able to provide a seperate download for arnold-usd ourselves. See [here](https://github.com/PrismPipeline/QuiltiX/issues/36) for more info.

Afterward couple of environment variables need to be set
```shell
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4 changes: 3 additions & 1 deletion pyproject.toml
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@@ -1,6 +1,6 @@
[project]
name = "QuiltiX"
version = "0.4.2"
version = "0.5.0"
description = "MaterialX Graphical Node Editor"
readme = "README.md"
license = {file = "LICENSE"}
Expand All @@ -22,10 +22,12 @@ classifiers = [
]

dependencies = [
"materialx",
"Qt.py",
"PySide2>=5.12",
"PyOpenGL",
"PyOpenGL_accelerate",
# "OpenUSD_build @ git+https://github.com/PrismPipeline/OpenUSD_build.git@23.11-win-mtlx-1.38.8"
# TODO
"NodeGraphQt-QuiltiX-fork",
# "NodeGraphQt @ git+https://github.com/manuelkoester/NodeGraphQt.git@develop",
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