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Rocket Ability
Psykotikism edited this page Dec 2, 2023
·
8 revisions
The Mutant Tank sends survivors into space.
Requires mt_abilities2.smx
to be compiled with mt_rocket.sp
to work.
// Admins with one or more of these access flags have access to this ability.
// Note: This setting can be overridden for specific players.
// --
// Empty: No access flags have access.
// Not empty: These access flags have access.
"Access Flags" ""
// Admins with one or more of these immunity flags are immune to this ability's effects.
// Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
// Note: This setting can be overridden for specific players.
// --
// Empty: No immunity flags are immune.
// Not empty: These immunity flags are immune.
"Immunity Flags" ""
// The ability can only activate in close areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 99999.0 range
"Close Areas Only" "0.0"
// Use this ability in conjunction with other abilities.
// Note: Only use this when "Spawn Type" is set to "4" for the Mutant Tank.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Ability" setting is set to "2".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Combo Ability" "0"
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 99999
// --
// Keywords:
// "none"/"off" - 0 ammo
// "infinite" - 99999 ammo
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Human Cooldown" "0"
// Human-controlled Mutant Tanks must wait this long before using their range ability again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Human Range Cooldown" "0"
// The ability can only activate in open areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 99999.0 range
"Open Areas Only" "0.0"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans" "0"
// Enable this ability.
// Note: This setting does not affect the "Rocket Hit" setting.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Enabled" "0"
// Show a screen fade effect when the Mutant Tank uses its abilities.
// Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 7
// --
// 0: OFF
// 1: Show effect when the Mutant Tank uses its claw/rock attack.
// 2: Show effect when the Mutant Tank is hit by a melee weapon.
// 4: Show effect when the Mutant Tank uses its range ability.
// --
// Keywords:
// "none"/"off" - 0
// "attack" - 1
// "hurt" - 2
// "attack,hurt" - 3
// "range" - 4
// "attack,range" - 5
// "hurt,range" - 6
// "attack,hurt,range" - 7
"Ability Effect" "0"
// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 3
// --
// 0: OFF
// 1: Display message only when "Rocket Hit" is enabled.
// 2: Display message only when "Ability Enabled" is enabled.
// --
// Keywords:
// "none"/"off" - 0
// "hit" - 1
// "ability" - 2
// "both"/"all"/"hit,ability" - 3
"Ability Message" "0"
// Check line-of-sight when the Mutant Tank uses its abilities.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 5
// --
// 0: OFF
// 1: Check if there is a solid object between the Mutant Tank and survivors.
// 2: Option 1 + Check if the Mutant Tank is looking toward the survivors.
// 3: Option 1 + Check if the Mutant Tank is looking away from the survivors.
// 4: Option 1 + Check if the survivors are looking toward the Mutant Tank.
// 5: Option 1 + Check if the survivors are looking away from the Mutant Tank.
"Ability Sight" "0"
// Removes the death model of the survivor when killed.
// Note: Only available in Left 4 Dead 2.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Rocket Body" "1"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Rocket Chance" "33.3"
// The cooldown for the Mutant Tank's hit ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Rocket Cooldown" "0"
// The countdown before activating the Mutant Tank's rocket ability.
// Note: During the countdown phase, survivors can hide indoors to avoid dying.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 99999.0
// --
// Keywords:
// "milli"/"millisecond" - 0.1 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Rocket Countdown" "0.0"
// The Mutant Tank sends survivors into space after this many seconds passes upon triggering the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 99999.0
// --
// Keywords:
// "milli"/"millisecond" - 0.1 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Rocket Delay" "1.0"
// Enable the Mutant Tank's claw/rock attack.
// Note: This setting does not need the "Ability Enabled" setting to be set to "1".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Rocket Hit" "0"
// The mode of the Mutant Tank's claw/rock attack.
// Note: This setting can be overridden for specific players.
// --
// 0: Both
// 1: Ability activates when the Mutant Tank hits a survivor.
// 2: Ability activates when the Mutant Tank is hit by a survivor.
// --
// Keywords:
// "both"/"all" - 0
// "tank"/"attack" - 1
// "survivor"/"hurt" - 2
"Rocket Hit Mode" "0"
// The mode of the Mutant Tank's rocket ability.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 3
// --
// 0 OR 3: Pick randomly between killing and incapacitating.
// 1: Kill instantly.
// 2: Incapacitate only.
"Rocket Mode" "1"
// The distance between a survivor and the Mutant Tank needed to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "closest" - 1.0 range
// "farthest" - 99999.0 range
"Rocket Range" "150.0"
// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Rocket Range Chance" "15.0"
// The cooldown for the Mutant Tank's range ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Rocket Range Cooldown" "0"
"Mutant Tanks"
{
"Tank #57"
{
"Rocket Ability"
{
"Human Ability" "1"
"Human Ammo" "1"
"Ability Enabled" "1"
"Ability Effect" "7"
"Ability Message" "1"
"Rocket Body" "1"
"Rocket Chance" "15.0"
"Rocket Delay" "1.0"
"Rocket Hit" "1"
"Rocket Hit Mode" "0"
"Rocket Mode" "1"
"Rocket Range" "150.0"
"Rocket Range Chance" "15.0"
}
}
}
- Keep your distance from the Tank at all times, regardless of what abilities it may have.
- You should only close in when the Tank is distracted or stunned.
- Check if the Tank is immune to bullets, fire, explosives, melee hits, and/or bile bombs, and adapt accordingly.
- Take off-angles and chip away at the Tank from different directions. Rotate to different positions when you are being targeted.
- Take initiative by distracting the Tank when you see it focusing one of your teammates.
- Maintain uptime by constantly dealing damage and looking for ways to help your team.
- Be aware of your surroundings and don't fight the Tank indoors or near environmental obstacles, such as water.
- Making a run for the saferoom is not advised unless you are the only one left standing and the Tank still has a lot of health. It's better to finish off the Tank as a team.
- Use your bot teammates as distractions for the Tank.
- You will mainly have to rely on guns and throwables to deal reliable damage from medium to long range, since hitting the Tank with melee weapons or getting hit by the Tank will send you into space and kill you.
- You and your teammates will have to take turns distracting the Tank.
- Be smart with your ammunition and throwables by coordinating with your team.
- If you can stun the Tank, open fire on it as a team to finish it off quickly.
- Communicate to your team when you've been sent into space so they know to avoid getting hit by the Tank.
- When this ability is combined with other abilities, it can be a lot harder to kill the Tank. Apply the fundamentals listed above and bait out other abilities to get them out of the way (unless they are one-shot abilities).
- The Tank can only be as oppressive as you allow it to be. As long as you play smart, either solo or with a team, it won't matter what abilities the Tank has.
- There are some abilities, such as Ice and Slow, that can make this ability seem impossible to avoid, but as long as you keep your distance from the Tank, they shouldn't be a problem.