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Pre-Alpha Phase

Past due by 3 months 0% complete

Pre-Alpha General Requirements

  • Develop and implement Sustenet to a state that is fit to reliably handle a small group of people.
  • Implement a fluid registration, recovery, login, and logout system.
  • Implement basic movement & combat.
  • Create an early system for the player-owned houses.
  • Implement a dialogue system for gameplay.
  • Implement a chat system …

Pre-Alpha General Requirements

  • Develop and implement Sustenet to a state that is fit to reliably handle a small group of people.
  • Implement a fluid registration, recovery, login, and logout system.
  • Implement basic movement & combat.
  • Create an early system for the player-owned houses.
  • Implement a dialogue system for gameplay.
  • Implement a chat system for communication.

Pre-Alpha In-Depth Requirements

This phase focuses on getting some of the core functionalities implemented for Reia.

  • Animation

  • Combat Systems

    • Health System
      • Fade Health Bar Timer
    • Attack System
    • Death System
    • Respawn
  • Abilities

    • Core System
    • Mobility
      • Dash
      • Double Jump
      • Teleport
    • Pyro
      • Fireball
      • Explosion
    • Electro
      • Lightning Strike
      • Storm
    • Hydro
      • Aqua-Infusion [melee punching]
      • Bubble Shield
  • Stats

    • Core System
    • UI
  • Map

    • Minimap
    • Full Map
    • Fog of War
  • Quest System

  • Dialogue System

  • Item System

  • Inventory System

    • Make a popout version where it's just on the side of the screen and you can still move + attack. On mobile screens this may mean no usable attacks and only movement. Testing needed.
  • Pause Screen

  • Main Menu

    • Screens
      • Title
      • Play
        • Offline
        • Online
        • Confirmation "Play" button that pops up and takes focus when you select one.
      • Settings
        • Audio
          • Dialogue
          • Music
          • Sound Effects
          • UI Sound
          • Master Volume
        • Keybindings
          • Core
          • Combat
          • UI
          • Companion
        • Graphics
          • Display Size
          • Performance
      • Credits
        • Fonts
        • Art
        • Code
        • License
      • Quit
        • Functionality
        • Confirmation "No / Yes"
  • Particle Effects

  • Water Shader

  • Sky Shader

    • Day/Night
    • Clouds
    • Rain
  • Multiplayer

    • (Add friend via account name, but they have their own display name, and you can invite them to play with you and you can progress storylines together if you're on the same quest)
  • Improve Camera

    • Smoothing
  • Changelog

    • Optional: Create a system for easily tracking changes.
  • Saving

    • MongoDB for Online Environments
    • PoloDB for Local Environments
  • Update

    • Discord SDK Version
    • GitHub Actions for automatically building the game
    • ...## Pre-Alpha
      This phase focuses on getting some of the core functionalities implemented for Reia.
  • Animation

  • Combat Systems

    • Health System
      • Fade Health Bar Timer
    • Attack System
    • Death System
    • Respawn
  • Abilities

    • Core System
    • Mobility
      • Dash
      • Double Jump
      • Teleport
    • Pyro
      • Fireball
      • Explosion
    • Electro
      • Lightning Strike
      • Storm
    • Hydro
      • Aqua-Infusion [melee punching]
      • Bubble Shield
  • Stats

    • Core System
    • UI
  • Map

    • Minimap
    • Full Map
    • Fog of War
  • Quest System

  • Dialogue System

  • Item System

  • Inventory System

    • Make a popout version where it's just on the side of the screen and you can still move + attack. On mobile screens this may mean no usable attacks and only movement. Testing needed.
  • Pause Screen

  • Main Menu

    • Screens
      • Title
      • Play
        • Offline
        • Online
        • Confirmation "Play" button that pops up and takes focus when you select one.
      • Settings
        • Audio
          • Dialogue
          • Music
          • Sound Effects
          • UI Sound
          • Master Volume
        • Keybindings
          • Core
          • Combat
          • UI
          • Companion
        • Graphics
          • Display Size
          • Performance
      • Credits
        • Fonts
        • Art
        • Code
        • License
      • Quit
        • Functionality
        • Confirmation "No / Yes"
  • Particle Effects

  • Water Shader

  • Sky Shader

    • Day/Night
    • Clouds
    • Rain
  • Multiplayer

    • (Add friend via account name, but they have their own display name, and you can invite them to play with you and you can progress storylines together if you're on the same quest)
  • Improve Camera

    • Smoothing
  • Changelog

    • Optional: Create a system for easily tracking changes.
  • Saving

    • MongoDB for Online Environments
    • PoloDB for Local Environments
  • Update

    • Discord SDK Version
    • GitHub Actions for automatically building the game
    • ...
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