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Use bit manipulation instead of arithmetic subtraction for generating perfect replay releases #24

Use bit manipulation instead of arithmetic subtraction for generating perfect replay releases

Use bit manipulation instead of arithmetic subtraction for generating perfect replay releases #24

Triggered via pull request May 8, 2024 00:54
Status Success
Total duration 50s
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10 warnings
build: Quaver.API/Replays/Replay.cs#L251
The variable 'e' is declared but never used
build: Quaver.API/Maps/Parsers/OsuBeatmap.cs#L372
The variable 'e' is declared but never used
build: Quaver.API/Maps/Parsers/OsuBeatmap.cs#L424
The variable 'e' is declared but never used
build: Quaver.Tools/Commands/CalcFolderCommand.cs#L72
The variable 'e' is declared but never used
build: Quaver.API.Tests/Malody/TestCaseMalodyConverter.cs#L51
The variable 'e' is declared but never used
build: Quaver.API.Tests/Stepmania/TestCaseStepmaniaConverter.cs#L58
The variable 'e' is declared but never used
build: Quaver.API/Replays/Replay.cs#L251
The variable 'e' is declared but never used
build: Quaver.API/Maps/Parsers/OsuBeatmap.cs#L372
The variable 'e' is declared but never used
build: Quaver.API/Maps/Parsers/OsuBeatmap.cs#L424
The variable 'e' is declared but never used
build: Quaver.Tools/Commands/CalcFolderCommand.cs#L72
The variable 'e' is declared but never used