Missile Command is a 1980 classic arcade game that involves protecting buildings by shooting incoming missiles. I recreated Missile Command by using components in a Mbed kit and programming the logic using its corresponding C++ compiler.
The electrical components consisted of the following:
- 1 Mbed microcontroller to program game logic
- LCD screen to display the game in color
- 4 push buttons to move and shoot missiles
- 1 speaker to play music
- 1 SD card to store game data and files
The games features included:
- Multiple levels of increasing difficulty
- Multi-colored explosions
- Cool sound effects
- High score rankings
- Level skipping