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A project for a teacher and their childrends about choosing the correct words

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RarceD/Decision-Tree-Game

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Decision-Tree-Game

drawing

Introduction

Dyslexia is a common learning difficulty that can cause problems with reading, writing and spelling. It's a specific learning difficulty, which means it causes problems with certain abilities used for learning, such as reading and writing.

Project main goal

The main idea of this project is creating a simple game for children between 3 to 8 years old that can identify dyslexia. In order to prevent it's develop over the age. The game is not only a 'match the correct word', it also introduce a bit of data analysis and can recognise patterns between all the players over the time. It generate a excel that every teacher can complement with their children notes in order to share this informations with their parents.

Tecnology used:

MQTT:

Every children is connected to the teacher's topic in order to receive the number of words and the game mode.

The teacher is continously listenning all the childrens in order to make the ranking of the most fail words and the time it spend on each word.

An ESP32 is also connected to the listen topic of the children console, in every state machine of the children the embeded device is going to change the color of their leds ir order to indicate the status of the game.

Pygame

All the GUI is implemented using pygame and the data and color informations is introduce via a json file filled by a real teacher that can change over the diferent classes or acording the children evolution.

Pygame

For modified:

pip install -r requirements.txt

For simple execution there is a .bat file that can easily run the program and simulate multiple children.

Images of the real game:

Waiting other children:

drawing

On game 1:

drawing

On game 2:

drawing

On game 3:

drawing

Ranking done:

drawing

Excel generated for the teacher:

drawing

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A project for a teacher and their childrends about choosing the correct words

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