This repository has been archived by the owner on May 11, 2024. It is now read-only.
Releases: RazTools/Studio
Releases · RazTools/Studio
v1.36.00
v1.36.00
latest changes:
Core
:
- Upgrade to
.NET8
. - Project restructure.
- Added support for
+2022.x.x
parsing. - Rework duplicate file processing [GUI/CLI].
- Add option to toggle logger events [GUI/CLI].
- Implement
TypeFlags
to control parsed/exported types [GUI/CLI]. - Added name to
PPtr
andObject
when available. - Export multiple
AssetMap
formats. - Remove
K4os.Compression.LZ4
. - Multiple new entries.
- Improvements and bug fixes.
CLI
:
- Added
--export_type
option, #35. - Added
--logger_flags
option. - Improvements and bug fixes.
GUI
:
- Redesign
Export Options
. - Added option to load external
CABMap
files. - Remove .txt batch file loading from drag&drop, only with
Load File
option. - Regex Validation
AssetBrowser
improvments.- Improvements and bug fixes.
v1.00.00
v1.00.00
latest changes:
Core
:
- Merge all development changes into main branch.
- Fix issue with parsing
AnimationClip
[GI] - Added new precompiled libraries to enable support for new
AnimationClip
format. - Added option to export
AnimationClip
serializedYAML
file [GUI/CLI]
CLI
:
- Added option to export
AnimationClip
GUI
:
- Added option to export
AnimationClip
. - Added option to preview
AnimationClip
v0.90.40 (dev)
v0.90.40 (dev)
latest changes:
Core
:
- Change
Scene Hierarchy
root node to be original file when available. - Fix bug with loading some bundles from ZIP file.
- Added new game entry.
- Added precompiled libs of
AssetStudioFBXNative
to allow for compiling project without recompilingfbxsdk
(in case of future updates it will be source and precompiled will be added). - Fix
BlendShape
export issue. PR - Bug fixes.
CLI
:
- Added option to disable
AnimationClip
parsing and enable file logging in.config
file. - Added option
--verbose
to enable verbose logging. - Create output folder if not exist
GUI
:
- fix bug when building
AssetMap/CABMap/Both
with stripped version. - Option to dump
Scene Hierarchy
v0.90.10 (dev)
v0.90.10 (dev)
latest changes:
Core
:
- Rollback resolving dependencies (which seemed to be more consistent)
- Introduced file logging (when enabled, will log into log.txt, keep most recent log into prev_log.txt)
- Introduced verbose logging [
WIP
] - Fix parsing issue with some bundle files in recent versions [
GI
] - Fix parsing issue with some of the Texture2D [
GI
] - Added togglable
AnimationClip
parsing.
CLI
:
- Added option to disable
AnimationClip
parsing and enable file logging in.config
file. - Added option
--verbose
to enable verbose logging.
GUI
:
- Added support to regex searching for Assets List (auto filtering has been removed now, clearning the search box and pressing enter will restore all filtered assets)
- Added support to regex searching for scene heirarchy view (with ctrl to check found result, or shift for find all at once)
- Added option to disable
AnimationClip
parsing inExport options
menu.
v0.90.00 (dev)
v0.19.00
latest changes:
Core
:
- Fix for issue where some
BundleFile
parsing [SR
] - Added
Zstd
support. - Added
AnimationClip
toAssetMap
. - Added
UnityCN
.
GUI
:
- Finalize
AssetBrowser
, allow for filtering by name/type using case insensitive regex. - Export
GameObject
by selected nodes. - Ability to toggle preview
Animator/GameObject
models as well as filter listed assets.
v0.18.65 (dev)
v0.18.65
latest changes:
Core
:
- Fix for issue where some
Animator
would have deoptimized transform hierarchy [SR
] - Fix parsing issue with some of the shaders [
GI
] - Rollback togglable classes to Shader/Renderer only for now.
- Few adjustments to
CABMap/AssetMap
(Require rebuilding). - Fix for loading normal unity files while custom games is selected (given that file belongs to said game).
CLI
:
- Fixes to build map options
CABMap/AssetMap/Both
. - New options in
.config
(disableShader/disableRenderer).
GUI
:
AssetBrowser
, used to browse and load files forAssetStudio
itself.- Rollback togglable classes in
Export Options
menu. - Preview
Animator/GameObject
models (experimental, mesh only).