Skip to content
This repository has been archived by the owner on May 11, 2024. It is now read-only.

Releases: RazTools/Studio

v1.36.00

27 Jan 16:58
Compare
Choose a tag to compare

v1.36.00 latest changes:

Core:

  • Upgrade to .NET8.
  • Project restructure.
  • Added support for +2022.x.x parsing.
  • Rework duplicate file processing [GUI/CLI].
  • Add option to toggle logger events [GUI/CLI].
  • Implement TypeFlags to control parsed/exported types [GUI/CLI].
  • Added name to PPtr and Object when available.
  • Export multiple AssetMap formats.
  • Remove K4os.Compression.LZ4.
  • Multiple new entries.
  • Improvements and bug fixes.

CLI:

  • Added --export_type option, #35.
  • Added --logger_flags option.
  • Improvements and bug fixes.

GUI:

  • Redesign Export Options.
  • Added option to load external CABMap files.
  • Remove .txt batch file loading from drag&drop, only with Load File option.
  • Regex Validation
  • AssetBrowser improvments.
  • Improvements and bug fixes.

v1.00.00

22 Sep 17:19
b4b0c6f
Compare
Choose a tag to compare

v1.00.00 latest changes:

Core:

  • Merge all development changes into main branch.
  • Fix issue with parsing AnimationClip [GI]
  • Added new precompiled libraries to enable support for new AnimationClip format.
  • Added option to export AnimationClip serialized YAML file [GUI/CLI]

CLI:

  • Added option to export AnimationClip

GUI:

  • Added option to export AnimationClip.
  • Added option to preview AnimationClip

v0.90.40 (dev)

19 Sep 09:38
Compare
Choose a tag to compare
v0.90.40 (dev) Pre-release
Pre-release

v0.90.40 (dev) latest changes:

Core:

  • Change Scene Hierarchy root node to be original file when available.
  • Fix bug with loading some bundles from ZIP file.
  • Added new game entry.
  • Added precompiled libs of AssetStudioFBXNative to allow for compiling project without recompiling fbxsdk (in case of future updates it will be source and precompiled will be added).
  • Fix BlendShape export issue. PR
  • Bug fixes.

CLI:

  • Added option to disable AnimationClip parsing and enable file logging in .config file.
  • Added option --verbose to enable verbose logging.
  • Create output folder if not exist

GUI:

  • fix bug when building AssetMap/CABMap/Both with stripped version.
  • Option to dump Scene Hierarchy

v0.90.10 (dev)

04 Sep 13:44
Compare
Choose a tag to compare
v0.90.10 (dev) Pre-release
Pre-release

v0.90.10 (dev) latest changes:

Core:

  • Rollback resolving dependencies (which seemed to be more consistent)
  • Introduced file logging (when enabled, will log into log.txt, keep most recent log into prev_log.txt)
  • Introduced verbose logging [WIP]
  • Fix parsing issue with some bundle files in recent versions [GI]
  • Fix parsing issue with some of the Texture2D [GI]
  • Added togglable AnimationClip parsing.

CLI:

  • Added option to disable AnimationClip parsing and enable file logging in .config file.
  • Added option --verbose to enable verbose logging.

GUI:

  • Added support to regex searching for Assets List (auto filtering has been removed now, clearning the search box and pressing enter will restore all filtered assets)
  • Added support to regex searching for scene heirarchy view (with ctrl to check found result, or shift for find all at once)
  • Added option to disable AnimationClip parsing in Export options menu.

v0.90.00 (dev)

09 Jul 08:59
Compare
Choose a tag to compare
v0.90.00 (dev) Pre-release
Pre-release

v0.19.00 latest changes:

Core:

  • Fix for issue where some BundleFile parsing [SR]
  • Added Zstd support.
  • Added AnimationClip to AssetMap.
  • Added UnityCN.

GUI:

  • Finalize AssetBrowser, allow for filtering by name/type using case insensitive regex.
  • Export GameObject by selected nodes.
  • Ability to toggle preview Animator/GameObject models as well as filter listed assets.

v0.18.65 (dev)

25 May 20:25
Compare
Choose a tag to compare
v0.18.65 (dev) Pre-release
Pre-release

v0.18.65 latest changes:

Core:

  • Fix for issue where some Animator would have deoptimized transform hierarchy [SR]
  • Fix parsing issue with some of the shaders [GI]
  • Rollback togglable classes to Shader/Renderer only for now.
  • Few adjustments to CABMap/AssetMap (Require rebuilding).
  • Fix for loading normal unity files while custom games is selected (given that file belongs to said game).

CLI:

  • Fixes to build map options CABMap/AssetMap/Both.
  • New options in .config(disableShader/disableRenderer).

GUI:

  • AssetBrowser, used to browse and load files for AssetStudio itself.
  • Rollback togglable classes in Export Options menu.
  • Preview Animator/GameObject models (experimental, mesh only).