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Releases: ReadAlongs/SoundSwallower

v0.6.4: Support newer Python versions

01 Feb 02:07
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What's Changed

Full Changelog: v0.6.2...v0.6.4

v0.6.2; UMD and no-WASM

21 Feb 22:17
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What's Changed

  • Add UMD module and JS-only target for older browsers by @dhdaines in #58

Full Changelog: v0.6.1...v0.6.2

v0.6.0: Large cleanups, ES6 modules

26 Jan 18:53
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This is mainly a release to clean up a bunch of issues with the code. The big changes are the inclusion of type hints in the Python API, and...

A HUGE BREAKING CHANGE

The JavaScript API is now ES6 modules only. If you really need CommonJS perhaps some accomodation can be reached. Also, Node and Web environments now get separate entry points, so less (but sadly still some) Webpack tomfoolery is necessary.

What's Changed

Full Changelog: v0.5.0...v0.6.0

v0.5.0: Bug fixes and JavaScript API rework

20 Dec 12:17
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There was a "0.4.2" which was NPM-only, but this updates all the releases at once.

  • Fix a serious bug in state alignment which caused a segfault on align failure.
  • Fix serious bugs in the JavaScript API leading to memory exhaustion
  • Remove superfluous use of promises/async in some parts of JavaScript API
  • Add a (possibly temporary) spectogram API in JavaScript
  • Removed some bogus internal APIs

What's Changed

  • Increase wheel production and sdist too by @dhdaines in #32
  • fix: extremely bogus state align code by @dhdaines in #34
  • feat: export Endpointer interface (though it will go away) by @dhdaines in #35
  • feat: stricter emcc linker options in external file by @dhdaines in #41
  • Remove bogus code by @dhdaines in #42
  • Remove unused setjmp/logjmp by @dhdaines in #43
  • Fix horrific memory corruption in process() when called with subarrays by @dhdaines in #45
  • Add a method to get spectrogram data by @dhdaines in #46
  • fix: WTF JavaScript... TypedArray constructor strikes again by @dhdaines in #47
  • Avoid overflowing the emscripten stack (WHOOPS) by @dhdaines in #49
  • Remove remaining stackAlloc by @dhdaines in #50
  • Make the API less asynchronous by @dhdaines in #51
  • docs: update js api docs by @dhdaines in #52
  • Major JavaScript API cleanup by @dhdaines in #53

Full Changelog: v0.4.1...v0.5.0

0.4.1: Fix Windows damage

09 Nov 16:01
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Just a quick bugfix release for a stupid WIndows problem.

What's Changed

  • Work around Windows damage, run CI on lesser platforms by @dhdaines in #31

Full Changelog: v0.4.0...v0.4.1

0.4.0: API update, subword alignment, VAD

09 Nov 03:26
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What's Changed

  • Merge new features from PocketSphinx 5 (and simplify things) by @dhdaines in #27
  • docs: update javascript docs by @dhdaines in #28
  • Correct pointer aliasing in SWAP_FLOAT32 by @dhdaines in #29
  • Final 0.4.0 release updates by @dhdaines in #30

Full Changelog: v0.3.2...v0.4.0

0.3.2: Quick bug fix

09 Jul 01:09
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Oops, ps_add_dict() was really quite broken.

This also fixes the TypeScript declarations so as to work properly with tsc --strict.

0.3.1: mostly bug fixes

08 Jul 02:01
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This release fixes some small (or severe, depending on your point of view) problems:

  • Big-endian platforms were broken, oops!
  • It wasn't possible to mix int16 and float32 input data, not that you would really want to do that.
  • Various tests didn't actually work
  • It turns out -remove_noise was actually useful, so it has been brought back from the dead.

0.3.0: stdio removal

27 Jun 23:37
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Use of standard I/O is not so much removed as made non-essential. This means that the JavaScript version no longer needs the huge and clunky Emscripten FS library, and thus is quite a bit smaller (down to 200k or so of WASM and 42k of JavaScript). We also load everything with memory-mapped I/O in C or Python, which is slightly faster.

There is a -cionly option which can make alignment a lot faster and not really less accurate.

Various issues have been fixed. The API is still not stable though.

0.2.2: Acoustic model and acoustic fixes

01 Jun 13:29
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This release adds compatibility with all (I hope) of the publicly released CMUSphinx models from https://sourceforge.net/projects/cmusphinx/files/Acoustic%20and%20Language%20Models/.

The decode_file method has been fixed to work properly when the sample rate of the file is different from the default.

There are also a number of JavaScript updates, in particular, a major change to switch to float32 input at 44.1kHz by default, as this is the only format provided directly by the WebAudio API.