Releases: RillJ/race_simulator_wafoe
Wafoe's Race Simulator - v1.0.2
My simulator
My simulator is themed around the popular 1992 Nintendo game "Super Mario Kart" for the Super Nintendo Entertainment System. My road simulation and characters have been borrowed and/or heavily inspired by the classic game.
Features
Some of the features in my simulator, but not limited to, are:
- A track builder to easily craft your races
- Fully modular design using the MVC-model and SOLID-principles
- Live race statistics during the simulation
- Name of the track
- Amount of laps
- Amount of sections
- Amount of racers
- Race timer
- Name, team, speed, performance, quality, and broken state of the participant
- Racing positions
- Lap times and full race times
- Points per race and for the whole competition
- Up to the 16-bit limit of laps, races, etc
- Maximum of 12 racers per competition
- A "celebration" ending screen consisting of the top 3 drivers
What's Changed
- v1.0.2 by @Gitfoe in #3
Full Changelog: v1.0.1...v1.0.2
Wafoe's Race Simulator - v1.0.1 (final release for assessment)
First release upon completing all tasks and fixing the last found minor bugs. This release got accepted by the assessor.
What's Changed
- v1.0.1 by @Gitfoe in #2
Full Changelog: v1.0.0...v1.0.1
Wafoe's Race Simulator - v1.0.0 (product before assessment)
After weeks of work, I can release my first version of the race simulator. This release was made prior to the assessment upon completing the last levels. There are still minor bugs, but these will be fixed shortly after.
What's Changed
- v1.0.0 by @Gitfoe in #1
Full Changelog: https://github.com/Gitfoe/race_simulator_wafoe/commits/v1.0.0