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set version to 0.0.6
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RobinKa committed Mar 28, 2019
1 parent 20d8315 commit b029215
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2 changes: 1 addition & 1 deletion NetPrints/NetPrints.csproj
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<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
<AssemblyName>NetPrints</AssemblyName>
<Version>0.0.5</Version>
<Version>0.0.6</Version>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>Robin Kahlow 2018</Copyright>
</PropertyGroup>
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2 changes: 1 addition & 1 deletion NetPrintsEditor/NetPrintsEditor.csproj
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<AssemblyName>NetPrintsEditor</AssemblyName>
<UseWPF>True</UseWPF>
<StartupObject>NetPrintsEditor.App</StartupObject>
<Version>0.0.5</Version>
<Version>0.0.6</Version>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>Robin Kahlow 2018</Copyright>
<ApplicationIcon>NetPrintsLogo.ico</ApplicationIcon>
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -7,7 +7,7 @@ NetPrints is a visual programming language inspired by Unreal Engine 4's Bluepri
[Unity tutorial](https://github.com/RobinKa/NetPrintsUnityTutorial)

# Download
Version 0.0.5 of the editor binaries can be found [here](https://github.com/RobinKa/netprints/releases/tag/0.0.5). You can also download the source code and compile the binaries (requires Visual Studio 2019 and .NET Core 3).
Version 0.0.6 of the editor binaries can be found [here](https://github.com/RobinKa/netprints/releases/tag/0.0.6). You can also download the source code and compile the binaries (requires Visual Studio 2019 and .NET Core 3).

# Guide
Any .NET binaries can be used with this editor. The recommended way to add new assembly references is installing them with NuGet (eg. from within Visual Studio or the command line) and referencing their .NET Standard reference libraries at `%UserProfile%/.nuget`. The hints for the included references should then appear within the editor. You can also add C# source directories which can either be used for reflection only (useful when you want to use NetPrints within Unity to access your existing scripts) or compiled into the output.
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