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A tool that hooks into NSMBW running on Dolphin and lists the currently loaded actor instances

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NSMBW Inspector

About

NSMBW (New Super Mario Bros Wii.) Inspector is a tool that hooks into the game running on Dolphin and lists the currently loaded class instances. You can then view the data of an instance by clicking on it and manipulate fields defined in a structure file. This project is currently still very much a WIP and only very few classes are defined, but the hope is to add as many of them as possible.

NSMBW Inspector is a C++ application, using parts of aldelaro5's Dolphin memory engine for Dolphin accessor functions. I began this project as an electron app with C++ native bindings, but I very much disliked the huge overhead such a project causes, which is why I moved to using SDL + Dear ImGui.

Compatibility

The tool currently supports Windows and Linux. For MacOS compatibility, the Dolphin memory engine would have to receive MacOS support first, but no MacOS compatibility is expected for the near future.

Installation

You can download the latest executable from the releases.

Note for Linux users

If you're on Linux, you will probably have to run the following command in the directory of the executable after you've downloaded it:

sudo setcap cap_sys_ptrace=eip nsmbw-inspector

Running from source

  1. Clone the repository: git clone --recursive https://github.com/RootCubed/nsmbw-inspector.git
  2. Navigate inside the project
  3. Create a build directory and enter it
  4. Configure cmake: cmake ..
  5. Build: cmake --build .
  6. (Linux only) Run the following command in build/bin to add ptracing permissions:
sudo setcap cap_sys_ptrace=eip nsmbw-inspector

Structure files

NSMBW Inspector loads in a text file that describes classes and their fields on launch, called structures.txt.

This is how the file is structured:

General

The file type does not require indentation (or even line breaks, for that matter). It contains of description blocks, which are each explained below.

These always have the following syntax:

<block name> <headers> {
    <...>
}

Structure

A structure block describes a data structure, such as that of a class. The header contains three parameters, seperated by colons: <structure name>:<structure/class from which this structure inherits>:<size of the structure> If the structure does not inherit from a different structure/class, this parameter should contain a single hyphen. The structure size may be in decimal or in hexadecimal (in which case the number must be preceded by 0x)

A structure block contains field definitions. These have the following syntax: <offset to start of structure> <field name>:<field data type>;

The offset may have a plus sign before the number, which indicated that the offset is to be counted from the beginning of this structure, not from the base address of the base structure.

The field data type may be one of the currently implemented basic types (see the list at the bottom) or the name of a different structure (This will then be a structure inside of another structure, not a pointer to it).

Example:

structure dBase:fBase:0xc {
    0x0 firstLinkedNode:ptr;
    0x4 explanationString:stringJIS;
    0x8 nameString:string;
}

This example defines a structure named dBase which inherits from fBase and has size 0xc. It contains three fields:

  • firstLinkedNode with type ptr at offset 0x0.
  • explanationString with type stringJIS at offset 0x4.
  • nameString with type string at offset 0x8.

Display (Not currently implemented)

A display block describes a list of fields of a structure which should be displayed when a structure is viewed. The header contains one parameter, the structure which this display refers to.

A display block contains displayers. These describe which field of the structure should be displayed in what style. A displayer has the following format: <displayer style>:"<title>":<field name>

Note: The title must be enclosed in quotes.

Only the displayer style textbox is currently implemented. Future styles include, for example, checkbox which could be used for flag fields.

Example:

display dBase {
    textbox:"Object Name":nameString;
    textbox:"Explanation String":explanationString;
}

This defines a display for the structure dBase. It contains two displayers:

  • a textbox which contains the field nameString and has the title Object Name.
  • a textbox which contains the field explanationString and has the title Explanation String.

Preview

A preview block consists of a formatting string that gets be displayed when a structure is embedded in a different structure. The header contains one parameter, the structure which this preview refers to.

A preview block contains a previewer. The previewer describes which fields of the structure should be displayed. A previewer has the following format: "$field$, text, $field2". The field that should get inserted into the string is to be surrounded by dollar signs.

Example:

preview vec3 "$x$,$y$,$z$";

This defines a preview for the structure vec3. The previewer shows the fields x, y and z in the format x,y,z.

Basic types

Type Description
s32 32-bit singed integer
u32 32-bit unsigned integer
ptr 32-bit pointer
s16 16-bit signed integer
s16angle 16-bit signed integer, converted to an angle in degrees (-32768 to 32767 -> -180° to 180°)
u16 16-bit unsigned integer
s8 8-bit signed integer
u8 8-bit unsigned integer
float 32-bit floating-point value
string pointer to an array of characters, terminated by \0
stringJIS pointer to a string encoded in Shift JIS

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A tool that hooks into NSMBW running on Dolphin and lists the currently loaded actor instances

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