The Valve Index is a powerful high-end virtual reality headset that's similar to the HTC Vive (in that it works with Steam VR) but packs upgraded tech and improved specs. It appears to have a much more gamer-focussed design than the high-end Vive Pro and Vive Pro Eye which are aimed more at business users. The Valve Index is available as a full package - with headset, controllers and two tracking base stations or in individual parts as an upgrade if you already own an HTC Vive. That's because the Index is backwards compatible and will work with parts from those other headsets. This documentation includes the basic information about Valve Index.
- Where To Find
- In The Box
- How To Make It Works
- Features
- SDK
- Putting The Device Back
- More Documentations
Lab - shelf inside the lab
The box contains all the equipments which related to Valve Index. Below is the list of the content.
- Headset
- Integrated Headphones
- Headset Cable
- Connection Cable featuring DisplayPort 1.2 and USB 3.0 Connections
- Power Supply
- Regionalized Power Adapter(s)
- Face Gasket
- Cradle Adapter (for smaller heads)
- Cleaning Cloth
- The initial setup for the device is already done, if you want to know how, you can check this link https://support.steampowered.com/kb_article.php?ref=9140-EYIL-0086.
- Take the VR main unit and connect it to the PC in the lab.
- Adjust the headset and controller until fit. You can find the Fine tuning for fit & comfort manual from here https://steamcdn-a.akamaihd.net/steam/apps/1059530/manuals/KitQSG_EN.pdf or check the setup guide manual.
- Use the micro USB cable with the adapter to charge the controller.
- No charging needed for the main unit.
- Power on the VR main unit using the power button.
- Power on the controllers using the system button.
- Open the VR app or game and start navigating using the controllers.
- OS: Windows 10, SteamOS, Linux
- RAM: 8 GB+
- GPU: NVIDIA GeForce GTX 970+ or AMD RX480+ (Available DisplayPort required, HDMI not supported)
- CPU: Dual Core (with hyperthreading, or better)
- USB: 3.0+ (for headset cameras)
- Integrated headphones with off-ear design
- Headsize adjustment wheel
- Eye relief and IPD slider
- Integrated ultra-nearfield flat panel speakers
- 37.5mm off-ear Balanced Mode Radiators (BMR)
- 40Hz - 24KHz Frequency Response
- 6 Ohm Impedance
- Aux Headphone Out 3.5mm
- Dual 1440x1600 LCDs
- Up to 144Hz refresh rate
- 20 degree wider Field of View than HTC Vive
- IPD adjustor with 58mm - 70mm range
- USB-C and 2.4GHz Wireless connections
- 900mA fast charging with a 1100mAh capacity Li-Ion polymer battery
- Over 7 hours of battery life
- A Button, B Button, System Button, Trigger, Thumbstick, Track Button with Force Sensor, Grip Force Sensor, Finger Tracking, IMU
This VR doesn't have its own sdk instead it uses Steamworks SDK. You can check the steam developer website through this link https://support.steampowered.com/kb_article.php?ref=1131-WSFG-3320. The documentation of OpenVR API can be found in this link https://github.com/ValveSoftware/openvr/wiki/API-Documentation . You can access the steamworks which is described as a free suite of tools available to any developer to use in their game or software on Steam through this link https://partner.steamgames.com/doc/home .
After finish using the device, it is important to turn off, disassemble and put it back in the box as it was found, then put the box back in its place.
You can find the Safety, Maintenance, Regulatory, and Warranty & Agreement Information through this link https://steamcdn-a.akamaihd.net/store/valve_index/ValveIndexSafetyAndMaintenanceInfo.pdf.