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Feature/optimize autoplay #80

Feature/optimize autoplay

Feature/optimize autoplay #80

Workflow file for this run

name: Build and Generate IPA
on:
pull_request:
push:
branches:
- main
jobs:
buildForAllSupportedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: self-hosted
strategy:
fail-fast: false
matrix:
targetPlatform:
- iOS # Build an iOS player.
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 1
lfs: true
- name: Restore Library cache # Restore the Unity Library cache from ~/actions-runner/_cache/Library.
run: |
if [ -d ~/actions-runner/_cache/Library-${{ matrix.targetPlatform }}/ ]; then
rsync -a --delete ~/actions-runner/_cache/Library-${{ matrix.targetPlatform }}/ Library/
fi
- uses: VioletXF/unity-builder@main
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
cacheUnityInstallationOnMac: true
- name: Cache Library # Cache the Unity Library folder to ~/actions-runner/_cache/Library.
run: |
mkdir -p ~/actions-runner/_cache
rsync -a --delete Library/ ~/actions-runner/_cache/Library-${{ matrix.targetPlatform }}/
- name: Generate IPA
if: matrix.targetPlatform == 'iOS'
run: |
ls
cd build/iOS/iOS
mkdir archive
xcversion select 14.3.1
xcodebuild -scheme "Unity-iPhone" -target "Unity-iPhone" -sdk iphoneos -archivePath archive/iBMS.xcarchive -configuration Release archive CODE_SIGN_IDENTITY="" CODE_SIGN_ENTITLEMENTS="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
mkdir Payload
cp -r archive/iBMS.xcarchive/Products/Applications/iBMS.app/ ./Payload/iBMS.app
rm -f ./Payload/.DS_Store
zip -r iBMS.ipa ./Payload
- uses: actions/upload-artifact@v3
with:
name: IPA
path: build/iOS/iOS/iBMS.ipa