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Revert back the implementation of FPlasticSourceControlProvider::Uses…
…FileRevisions() to match what is used upstream in Unreal Engine This API is broken, it was created to prevent users to Sync individual assets, but it is now preventing users to check-in with the context menu, as well as selecting files from the Submit window // Only a partial workspace can sync files individually like Perforce, a regular workspace needs to update completely return IsPartialWorkspace(); I believe that the logic is in fact flawed from what we would expect! IMO Context & selected check-in should be forbidden if the provider use changelists, not the reverse! (and using changelists could become a setting) NOTE: the bug was introduced in UE5.1 by: Commit 5803c744 by marco anastasi, 10/04/2022 02:36 AM Remove / disable 'Check-in' context menu item in Content Explorer and Scene Outliner for Source Control providers that do not use changelists #rb stuart.hill, wouter.burgers #preflight 633ac338c37844870ac69f67 [CL 22322177 by marco anastasi in ue5-main branch]
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