Google VR SDK for Unity to handle gyroscope data and the [NatCam Unity plugin]
The web viewer is built using WebGL, Three, and the emerging WebVR spec via the polyfill developed at Google by Boris Smus. Using these open standards allows for an adaptive experience across desktops, tablets, and phones. WebVR support means Sprayscape’s web experience is ready for VR devices: Cardboard, Daydream, Vive, and Oculus. Additional UI and state management is handled by the lightweight Choo framework.