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Gpu linear blend skinning #1077
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Gpu linear blend skinning #1077
ntsh-oni
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3,066
commits into
STORM-IRIT:release-candidate
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ntsh-oni:gpu-linear-blend-skinning
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Expose binding
Co-authored-by: Nicolas Mellado <nmellado0@gmail.com>
isnormal return false for 0., not sure 0. has to be considered invalid (e.g. for skinning weight).
[engine] mesh override getNumVertices for GeometryDisplayable. remove uneeded export api on template
remove forward old draw wireframe
[engine] Mesh remove debug print. remove mesh debug message print mesh name on invalid layer
tmp disable rotation center skinning
…fix a maximum joints count in LBS shader
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Pull Request Description
This pull request is about Linear Blend Skinning on GPU. It is currently done on CPU at the moment, as the vertices are modified on CPU, but doing it on GPU could introduce a speedup.
The feature is not ready yet, issues with Skeletal Components and passing data to different vertex shaders.
What kind of change does this PR introduce?
What is the current behavior?
Linear blend skinning is performed on CPU.
Linear blend skinning would be performed on GPU.