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Add mention of Auto Reload Scripts on External Change option to the e… (
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godotengine#9887)

* Add mention of Auto Reload Scripts on External Change option to the external editor tutorial

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Co-authored-by: Ivan Skorikov <Ivan.Skorikov@jetbrains.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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3 people authored Nov 18, 2024
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Expand Up @@ -65,6 +65,11 @@ Some example **Exec Flags** for various editors include:
For Emacs, you can call ``emacsclient`` instead of ``emacs`` if
you use the server mode.

Automatically reloading your changes
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To have the Godot Editor automatically reload any script that has been changed by an external text editor,
enable **Editor > Editor Settings > Text Editor > Behavior > Auto Reload Scripts on External Change**.

Using External Editor in Debugger
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