Skip to content

This was a game engine I made in high school that was then used to make a top down shooter. It comes with collision detection, A primitive level maker, movement, different AI enemies, and limited interaction with the environment.

Notifications You must be signed in to change notification settings

SebastianPD/GameEngine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 

Repository files navigation

GameEngine

Description

This was a game engine I made in high school that was then used to make a top down shooter. It comes with collision detection, A primitive level maker, movement, different AI enemies, and limited interaction with the environment.

What I learned

  • object orientation
  • level design
  • basic decision tree algorithm
  • basic physics implementaion

About

This was a game engine I made in high school that was then used to make a top down shooter. It comes with collision detection, A primitive level maker, movement, different AI enemies, and limited interaction with the environment.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages