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Kernel/Devices: Remove the DeviceManagement singleton
This change has many improvements: - We don't use `LockRefPtr` to hold instances of many base devices as with the DeviceManagement class. Instead, we have a saner pattern of holding them in a `NonnullRefPtr<T> const`, in a small-text footprint class definition in the `Device.cpp` file. - The awkwardness of using `::the()` each time we need to get references to mostly-static objects (like the Event queue) in runtime is now gone in the migration to using the `Device` class. - Acquiring a device feel more obvious because we use now the Device class for this method. The method name is improved as well.
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Original file line number | Diff line number | Diff line change |
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/* | ||
* Copyright (c) 2024, Liav A. <liavalb@hotmail.co.il> | ||
* | ||
* SPDX-License-Identifier: BSD-2-Clause | ||
*/ | ||
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#pragma once | ||
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#include <AK/NonnullRefPtr.h> | ||
#include <AK/Types.h> | ||
#include <Kernel/Devices/Generic/ConsoleDevice.h> | ||
#include <Kernel/Devices/Generic/DeviceControlDevice.h> | ||
#include <Kernel/Devices/Generic/NullDevice.h> | ||
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namespace Kernel { | ||
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struct BaseDevices { | ||
NonnullRefPtr<NullDevice> const null_device; | ||
NonnullRefPtr<ConsoleDevice> const console_device; | ||
NonnullRefPtr<DeviceControlDevice> const device_control_device; | ||
}; | ||
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} |
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