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New shader syntax, bug fixes and improvements

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@Sergio0694 Sergio0694 released this 27 Aug 14:25

πŸ†• New shader syntax (struct type + IComputeShader interface)
βœ… Gpu.Default is now thread safe
βœ… Bug fix when concurrently dispatching shaders
βœ… Bug fixes when parsing some C# code to HLSL
βœ… Bug fixes to constant buffer copies (thanks @john-h-k)
βœ… Improved error reporting for internal failures
βœ… Updated all NuGet references
πŸš€ Speed improvements when loading/dispatching shaders