A short rogue-like where you eat fruits to gain new abilities! Fight your way through 2 stages against deadly food themed enemies and make your way to the final boss, the formidable waiter!
This game was made for the Respawn Game Jam 2022 using the Unity engine.
Link to game: https://signor-koala.itch.io/fructomania
Jeffrey Samuel - Developer (Gameplay Mechanics and game backend)
Gabriel Abraham - Developer (UI, level design & procedural generation, animations and concept art)
Anusha Hitendra Borole - Artist (Character and weapon sprite design)
Ashwini Kumar Biswal - Artist (Boss sprite design and effects)
Unity Engine - For making this project possible.
https://github.com/BadNidalee/ProcGenDungeon/blob/master/DungeonGenerator.cs
https://pixivan.itch.io/simple-forest-tileset
https://pop-shop-packs.itch.io/pigeons-2d-pixel-asset-pack
https://www.vhv.rs/viewpic/hRxhxR_smoke-sprite-sheet-transparent-hd-png-download/
https://wenrexa.itch.io/nesia01
https://wallpapersafari.com/w/CZALxN
https://freesound.org/people/Sunejackie/sounds/542398/
https://soundbible.com/1467-Grenade-Explosion.html
https://freesound.org/people/Bertsz/sounds/500912/
https://soundbible.com/1902-Fire-Burning.html
https://freesound.org/people/patobottos/sounds/369017/
https://freesound.org/people/InspectorJ/sounds/485076/
https://freesound.org/people/timgormly/sounds/152721/
This project was made for the Respawn 2022 GameJam and has now been completed according to the original vision for the game. No further updates are planned.