Don't classload FluidRenderHandler on dedicated server #1529
+8
−18
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The Issue
The
FluidRenderHandler
class is classloaded during mod init (specificallyFluidHandlerCompat#initFabricFluidTypes
) on dedicated servers, causing a crash due to the classloading of the client-only classTextureAtlasSprite
.The Proposal
The access to
FluidRenderHandlerRegistry
has been moved fromFluidHandlerCompat#initFabricFluidTypes
toFluidHandlerCompatClient#onRegisterClientExtensions
.Possible Side Effects
None that I can think of.
Alternatives
It's possible an
@OnlyIn(Dist.CLIENT)
marker somewhere might also work?Additional Notes
See #1501 for a more complete description of the issue.
Additionally, the mixins that should only be loaded on the client have been marked as such in the
.mixins.json
, silencing a few warnings in the logs on dedicated servers.