Releases: Skidamek/AutoModpack
Releases · Skidamek/AutoModpack
AutoModpack 4.0.0-beta8
Changes
- Added
autoExcludeUnnecessaryFiles
config field; Adds ability to disable auto skip files which are: empty, hidden, temporary, disabled or backup (previously it always auto excluded these from modpack) - [NEO/FORGE] Corrected check logic for workaround mods
Full Changelog: v4.0.0-beta7...v4.0.0-beta8
AutoModpack 4.0.0-beta7
Changes
- [NEO/FORGE] Added workaround for mods adding services, to always be copied into standard
~/mods/
directory, fixing issues with mods like Sinytra Connector and new sodium 0.6. Partially fixing #246 and #214 - Correct commands colors
- Reduced modpack generation time by ~98% - first generation is slower, any generation after it is way faster
Full Changelog: v4.0.0-beta6...v4.0.0-beta7
AutoModpack 4.0.0-beta6
Changes
- Fix broken wildcrads on windows systems
- Reworked commands, now you can disable modpack hosting server while its hosting on minecraft port
- Fix not working modpack content refresh on files which were in modpack and got deleted on server
- Fix not updating files which have the same name that previously already downloaded in the modpack
- Now empty left overs directories gets also deleted
Full Changelog: v4.0.0-beta5...v4.0.0-beta6
AutoModpack 4.0.0-beta5
Changes
- Removed debug logs
- Fix crashes when some mod from modpack gets deleted before duplicated mods gets checked
Full Changelog: v4.0.0-beta4...v4.0.0-beta5
AutoModpack 4.0.0-beta4
AutoModpack 4.0.0-beta3
Changes
- Downloading music is now played after 30 ticks.
- Lan multi-payer now works. Just open your single-player world, open to lan and generate modpack via /
automodpack generate
command. #238 - Duplicated mods deletion now respect additionally provided mod IDs like 'fabric-api' providing 'fabric' id; Fixing crash caused by dependency deletion of non modpack mods which relied on provided id.
- Duplicated mods deletion now respect chain dependencies; Fixing crash caused by dependency deletion of non modpack mods which relied on some dependency which relied on other dependency which was a duplicate of modpack mod so was getting removed from standard mods directory. #195
- Fixed editable property not being applied for files from inside
host-modpack
. - Made syncing/updating to server version of AutoModpack work on preload.
Full Changelog: v4.0.0-beta2...v4.0.0-beta3
AutoModpack 4.0.0-beta2
Changes
- Added support to 1.20.6 and 1.21, dropped support for 1.19.3
- Fixed 1.18.2 forge crash #221
- Fixed
autoExcludeServerSideMods
it should now work properly again (fabric only feature) #215 - Fixed bug where joining to singleplayer world was impossible #219
- Fixed bug where editable files would get downloaded anyway #233
- Fixed bug which led to redownloading all the files on update
- Fixed crashes when (dupe) mod got updated while it is in default mods directory
New behavior of duplicated files from default mods folder and automodpack modpack mods folder should work like this:
it moves what it can move
if the client mod is a duplicate of what modpack contains then it removes it from client so that you dont need to restart game just when you launched it and modpack get updated - basically having these mods separately allows for seamless updates
if you have client mods which require specific mod which is also a duplicate of what modpack contains it should stay
if it works in different way please report its a bug - Fixed bug where if you had 2 or more exactly same files they might have failed to download
- Fixed bug where if in modpack was only one file, modpack was not available to download #230
- Fixed bug where mods didn't download from curseforge
- Updated Ukrainian and Russian translations - Courtesy belkinPNG
- Improvements to selfupdater
- Changed icon - Courtesy HyperDraw
- Added nag messages #236
- Other minior improvements to code, fixing #218 #242 #220 #222
What's Changed
- Fixed russian and ukrainian translations by @belkinPNG in #235
- [ImgBot] Optimize images by @imgbot in #241
New Contributors
- @belkinPNG made their first contribution in #235
Full Changelog: v4.0.0-beta1...v4.0.0-beta2
AutoModpack 4.0.0-beta1
Changes
- Support for minecraft 1.20.2/4!
- Modpack now updates as soon as possible making updates almost completely seamless!
- Separate window popups are gone!
- Re-written modpack hosting to netty.
- AutoModpack doesn't require new separate port anymore, by default it injects into minecraft network IO (configurable)
- Downloads should be faster and should be less resource intensive.
- Reduced a lot requests to Modrinth and CurseForge API's.
- Modpack generation should be faster.
- Switched from Preloading Tricks to our own implementation due to requiring more invasive code.
- Switched from fabric-networking-api-v1 to our implementation based of that API but made that it injects before it and we no longer need to worry about other mods kicking us from server before letting download a modpack - previously we were dealing with that by disabling those kicks by key words which wasn't great solution...
- Switched from using Forgified Fabric API in forge version to our own implementations allowing me to port to different forge versions.
- Support for other forge minecraft versions like 1.18.2, 1.19.2 and neoforge 1.20.2, 1.20.4!
- New wildcard, now you can use
!
to exclude some file insyncedFiles
.- Removed
excludeSyncedFiles
from config.
- Removed
- Mods are now only stored inside automodpack folders.
- Fixed a lot of issues.
- More modular gradle setup.
Known issues:
- Quilt build is not ready #168
- Auto excluding server side mods doesn't do anything #215
- Connector - fabric on forge - mods won't load #214
New Contributors
- @wellcoming made their first contribution in #199
Full Changelog: v3.5.2...v4.0.0-beta1
AutoModpack 3.5.2
What's Changed
- Fixed modpack update deleting preserved files instead of just the ones deleted by server.
- Improved renaming modpack name handling.
- Corrected reading metadata from forge mod jars.
Full Changelog: v3.5.1...v3.5.2
AutoModpack 3.5.1
What's Changed
- Fixed bug with quilt builds, not being able to properly load #168
- Some smaller fixes
Full Changelog: v3.5.0...v3.5.1