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Releases: Skidamek/AutoModpack

AutoModpack 3.5.0

12 Sep 18:44
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What's Changed

  • Fixed many bugs, mainly related to launch crashes
  • Now able to self update inside the game

Full Changelog: v3.4.5...v3.5.0

(No quilt builds for now :/)

AutoModpack 3.4.5

08 Aug 13:53
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What's Changed

  • Implemented Preloading-tricks making mod pre-launch fastest as it is possible.
  • Fixed stuck at preload stage.
  • [FORGE] Implemented missing audio while downloading modpack.
  • fix: avoiding include the old fabric loader to classpath and conflict with quilt loader by @SettingDust in #157

New Contributors

Full Changelog: v3.4.4...v3.4.5

AutoModpack 3.4.4

02 Aug 14:30
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What's Changed

  • Synchronize login handshake packet exchange by @Su5eD in #150 fixing #147
  • Added easy way to proxy modpack host though e.g. ngrok - #149
  • Mod now preloads faster making forge work and others loaders just faster fixing #144 and probably #145

New Contributors

Full Changelog: v3.4.3...v3.4.4

AutoModpack 3.4.3

25 Jul 21:56
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What's Changed

  • Fix crash on server while selfupdating
  • Fix to properly copy files to run dir...
  • Fix some forge issues

Full Changelog: v3.4.2...v3.4.3

AutoModpack 3.4.2

23 Jul 23:18
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  • Hot fix to fix crash on preload

AutoModpack 3.4.1

23 Jul 19:54
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What's Changed

  • Fixed way too long preload stage #141
  • Release beta forge 1.20.1/1.20

Full Changelog: v3.4.0...v3.4.1

AutoModpack 3.4.0

23 Jul 09:07
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What's Changed

  • Implemented smarter auto updates, after this update further automodpack updates won't be auto installed on clients until server updates to new version.
  • New button in changelog screen, 'Open project page' when clicked it opens downloaded mod/shader/resourcepack modrinth page that also means that this file was downloaded directly from modrinth, button doesn't work with curseforge files yet.
  • Implemented loader and (minecraft versions, may work, may not) updater for multimc launchers and their forks such as prism launcher by editing mmc-pack.json file.
  • Refreshed a bit gui's look and feel.
  • Added updateIpsOnEveryStart config option, it update host ip's on every start as mod does always on first launch. #134
  • Added useful information when host server fails to setup. #134
  • Fixed errors when file which was in modpack gets deleted.
  • Fixed config files not updating correctly. #137
  • Fixed deletion of flushed/empty files.
  • Server won't let join players while generating modpack.
  • Changed allowFabricQuiltPlayers config option to acceptedLoaders list.
  • Added cancel button to fetch screen, previously it was only in download screen.
  • Fixed various other small bugs.
  • Refactored big chunk of codebase for easier maintain.
  • Updated RU lacale by @Whitebrim in #139 and #140

Many translations needs to be re-translated! :)

New Contributors

Full Changelog: v3.3.8...v3.4.0

GitHub

AutoModpack 3.3.8

28 Jun 19:07
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What's Changed

Fixed modpack generation issues on windows OS

Full Changelog: v3.3.7...v3.3.8

GitHub

AutoModpack 3.3.7

28 Jun 14:08
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What's Changed

Fixes #136 hashing problem which was causing to don't download some files finally 🥳
Added additional layer of protection against funky CurseForge API (in some cases, AutoModpack just started downloading random forge 1.10.2 modpack from CurseForge)
Fixed windows crash.
Fixed editable files being skipped even when never been downloaded by AutoModpack by already were in Minecraft files.

Full Changelog: v3.3.6...v3.3.7

GitHub

AutoModpack 3.3.6

24 Jun 12:35
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What's Changed

Hopefully finally fixed removing mods seconds after they got downloaded lol
Fixed not closing server when it should shutdown

Full Changelog: v3.3.5...v3.3.6

GitHub