Releases: Skidamek/AutoModpack
AutoModpack 3.5.0
What's Changed
- Fixed many bugs, mainly related to launch crashes
- Now able to self update inside the game
Full Changelog: v3.4.5...v3.5.0
(No quilt builds for now :/)
AutoModpack 3.4.5
What's Changed
- Implemented Preloading-tricks making mod pre-launch fastest as it is possible.
- Fixed stuck at preload stage.
- [FORGE] Implemented missing audio while downloading modpack.
- fix: avoiding include the old fabric loader to classpath and conflict with quilt loader by @SettingDust in #157
New Contributors
- @SettingDust made their first contribution in #157
Full Changelog: v3.4.4...v3.4.5
AutoModpack 3.4.4
What's Changed
- Synchronize login handshake packet exchange by @Su5eD in #150 fixing #147
- Added easy way to proxy modpack host though e.g. ngrok - #149
- Mod now preloads faster making forge work and others loaders just faster fixing #144 and probably #145
New Contributors
Full Changelog: v3.4.3...v3.4.4
AutoModpack 3.4.3
What's Changed
- Fix crash on server while selfupdating
- Fix to properly copy files to run dir...
- Fix some forge issues
Full Changelog: v3.4.2...v3.4.3
AutoModpack 3.4.2
- Hot fix to fix crash on preload
AutoModpack 3.4.1
What's Changed
- Fixed way too long preload stage #141
- Release beta forge 1.20.1/1.20
Full Changelog: v3.4.0...v3.4.1
AutoModpack 3.4.0
What's Changed
- Implemented smarter auto updates, after this update further automodpack updates won't be auto installed on clients until server updates to new version.
- New button in changelog screen, 'Open project page' when clicked it opens downloaded mod/shader/resourcepack modrinth page that also means that this file was downloaded directly from modrinth, button doesn't work with curseforge files yet.
- Implemented loader and (minecraft versions, may work, may not) updater for multimc launchers and their forks such as prism launcher by editing mmc-pack.json file.
- Refreshed a bit gui's look and feel.
- Added
updateIpsOnEveryStart
config option, it update host ip's on every start as mod does always on first launch. #134 - Added useful information when host server fails to setup. #134
- Fixed errors when file which was in modpack gets deleted.
- Fixed config files not updating correctly. #137
- Fixed deletion of flushed/empty files.
- Server won't let join players while generating modpack.
- Changed
allowFabricQuiltPlayers
config option toacceptedLoaders
list. - Added cancel button to fetch screen, previously it was only in download screen.
- Fixed various other small bugs.
- Refactored big chunk of codebase for easier maintain.
- Updated RU lacale by @Whitebrim in #139 and #140
Many translations needs to be re-translated! :)
New Contributors
- @Whitebrim made their first contribution in #139
Full Changelog: v3.3.8...v3.4.0
AutoModpack 3.3.8
AutoModpack 3.3.7
What's Changed
Fixes #136 hashing problem which was causing to don't download some files finally 🥳
Added additional layer of protection against funky CurseForge API (in some cases, AutoModpack just started downloading random forge 1.10.2 modpack from CurseForge)
Fixed windows crash.
Fixed editable files being skipped even when never been downloaded by AutoModpack by already were in Minecraft files.
Full Changelog: v3.3.6...v3.3.7
AutoModpack 3.3.6
What's Changed
Hopefully finally fixed removing mods seconds after they got downloaded lol
Fixed not closing server when it should shutdown
Full Changelog: v3.3.5...v3.3.6