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Original file line number | Diff line number | Diff line change |
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<?php | ||
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ini_set('memory_limit',"200M"); | ||
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$mapID = 1; | ||
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print "Database\n"; | ||
$db=mysqli_connect('localhost', 'root', 'i2jgOMWYBy'); | ||
mysqli_select_db($db,'webdiplomacy_batchtwo'); | ||
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if( !$db ) die('No DB'); | ||
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print "Reading positions\n"; | ||
$sql = "SELECT id, name, smallMapX, smallMapY, mapX, mapY FROM wD_Territories WHERE mapID=".$mapID." AND NOT ( type = 'Sea' OR coast = 'Child' ) ORDER BY id"; | ||
$tabl = mysqli_query($db, $sql); | ||
while($row = mysqli_fetch_assoc($tabl)) $territories[] = $row; | ||
mysqli_free_result($tabl); | ||
mysqli_close($db); | ||
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print "Loading images\n"; | ||
$smallIm = imagecreatefrompng('smallmap.png'); | ||
$largeIm = imagecreatefrompng('map.png'); | ||
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if( !$smallIm ) die('No small png'); | ||
if( !$largeIm ) die('No large png'); | ||
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print "Reindexing colors\n"; | ||
foreach($territories as $rec) | ||
{ | ||
$territoryColor = imagecolorat($smallIm, $rec['smallMapX'], $rec['smallMapY']); | ||
imagecolorset($smallIm, $territoryColor, $rec['id'], $rec['id'], $rec['id']); | ||
$territoryColor = imagecolorat($largeIm, $rec['mapX'], $rec['mapY']); | ||
imagecolorset($largeIm, $territoryColor, $rec['id'], $rec['id'], $rec['id']); | ||
} | ||
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print "Saving reindexed\n"; | ||
imagepng($smallIm, 'reindexed_smallmap.png'); | ||
imagepng($largeIm, 'reindexed_map.png'); | ||
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print "Done.\n"; | ||
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Original file line number | Diff line number | Diff line change |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>webDiplomacy Map 2 - Sandbox</title> | ||
<style> | ||
body { | ||
margin: 0; | ||
background-color:#eeeeee; | ||
} | ||
canvas { display: block; } | ||
</style> | ||
</head> | ||
<body> | ||
<div id="container" style="width:1000px; height:800px;"></div> | ||
<script src="../contrib/js/prototype.js"></script> | ||
<script src="js/three.js"></script> | ||
<script src="testdata/map.js"></script> | ||
<script src="testdata/board.js"></script> | ||
<script src="testdata/orders.js"></script> | ||
<script> | ||
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loadTerritories(); | ||
loadBoardTurnData(); | ||
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/* | ||
Units: Id, CountryId, TerritoryId, X, Y, State [Holding,Held,Moving,Moved,Blocked,Conquered,Retreating,Retreated,Destroyed,Created,Disbanded] | ||
Orders: Id, Type [Hold,Move,Support Hold,Support Move,Convoy,Retreat,Destroy,Build,Disband], FromTerritoryId, ToTerritoryId, viaConvoy | ||
Moves: Id, CountryId, Type [Hold,Move,Support Hold,Support Move,Convoy,Retreat,Destroy,Build,Disband], FromTerritoryId, ToTerritoryId, viaConvoy, IsSuccess | ||
Territories: Id, X, Y, SmallX, SmallY, Type [Land,Sea,Coast,CoastChild], IsSupplyCenter | ||
TerrStatus: TerritoryId, OwnerCountryId, OccupiedCountryId, IsStandoff | ||
*/ | ||
</script> | ||
<script id="fragment_shader_screen" type="x-shader/x-fragment"> | ||
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varying vec2 vUv; | ||
uniform sampler2D tDiffuse; | ||
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void main() { | ||
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gl_FragColor = texture2D( tDiffuse, vUv ); | ||
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} | ||
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</script> | ||
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<script id="fragment_shader_pass_1" type="x-shader/x-fragment"> | ||
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varying vec2 vUv; | ||
uniform float time; | ||
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void main() { | ||
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float r = vUv.x; | ||
if( vUv.y < 0.5 ) r = 0.0; | ||
float g = vUv.y; | ||
if( vUv.x < 0.5 ) g = 0.0; | ||
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gl_FragColor = vec4( r, g, time, 1.0 ); | ||
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} | ||
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</script> | ||
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<script id="vertexShader" type="x-shader/x-vertex"> | ||
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varying vec2 vUv; | ||
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void main() { | ||
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vUv = uv; | ||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | ||
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} | ||
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</script> | ||
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<script type="module"> | ||
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let container, stats; | ||
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let cameraRTT, camera, sceneRTT, sceneScreen, scene, renderer, zmesh1, zmesh2; | ||
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let mouseX = 0, mouseY = 0; | ||
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let rtTexture, material, quad; | ||
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let delta = 0.01; | ||
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init(); | ||
animate(); | ||
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function init() { | ||
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const texture = new THREE.TextureLoader().load( "img/map.png" ); | ||
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container = document.getElementById( 'container' ); | ||
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camera = new THREE.OrthographicCamera( container.clientWidth / - 2, container.clientWidth / 2, container.clientHeight / 2, container.clientHeight / - 2, - 10000, 10000 ); | ||
//PerspectiveCamera( 30, container.clientWidth / container.clientHeight, 1, 10000 ); | ||
camera.position.z = 100; | ||
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cameraRTT = new THREE.OrthographicCamera( container.clientWidth / - 2, container.clientWidth / 2, container.clientHeight / 2, container.clientHeight / - 2, - 10000, 10000 ); | ||
cameraRTT.position.z = 100; | ||
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// | ||
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scene = new THREE.Scene(); | ||
sceneRTT = new THREE.Scene(); | ||
sceneScreen = new THREE.Scene(); | ||
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let light = new THREE.DirectionalLight( 0xffffff ); | ||
light.position.set( 0, 0, 1 ).normalize(); | ||
sceneRTT.add( light ); | ||
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light = new THREE.DirectionalLight( 0xffaaaa, 1.5 ); | ||
light.position.set( 0, 0, - 1 ).normalize(); | ||
sceneRTT.add( light ); | ||
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rtTexture = new THREE.WebGLRenderTarget( container.clientWidth, container.clientHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat } ); | ||
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material = new THREE.ShaderMaterial( { | ||
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uniforms: { time: { value: 0.0 } }, | ||
vertexShader: document.getElementById( 'vertexShader' ).textContent, | ||
fragmentShader: document.getElementById( 'fragment_shader_pass_1' ).textContent | ||
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} ); | ||
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const materialScreen = new THREE.ShaderMaterial( { | ||
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uniforms: { tDiffuse: { value: rtTexture.texture } }, | ||
vertexShader: document.getElementById( 'vertexShader' ).textContent, | ||
fragmentShader: document.getElementById( 'fragment_shader_screen' ).textContent, | ||
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depthWrite: false | ||
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} ); | ||
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const plane = new THREE.PlaneGeometry( container.clientWidth, container.clientHeight ); | ||
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quad = new THREE.Mesh( plane, material ); | ||
quad.position.z = - 100; | ||
sceneRTT.add( quad ); | ||
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const torusGeometry = new THREE.TorusGeometry( 100, 25, 15, 30 ); | ||
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const mat1 = new THREE.MeshPhongMaterial( { color: 0x555555, specular: 0xffaa00, shininess: 5 } ); | ||
const mat2 = new THREE.MeshPhongMaterial( { color: 0x550000, specular: 0xff2200, shininess: 5 } ); | ||
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zmesh1 = new THREE.Mesh( torusGeometry, mat1 ); | ||
zmesh1.position.set( 0, 0, 100 ); | ||
zmesh1.scale.set( 1.5, 1.5, 1.5 ); | ||
sceneRTT.add( zmesh1 ); | ||
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zmesh2 = new THREE.Mesh( torusGeometry, mat2 ); | ||
zmesh2.position.set( 0, 150, 100 ); | ||
zmesh2.scale.set( 0.75, 0.75, 0.75 ); | ||
sceneRTT.add( zmesh2 ); | ||
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quad = new THREE.Mesh( plane, materialScreen ); | ||
quad.position.z = - 100; | ||
sceneScreen.add( quad ); | ||
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const n = 5, | ||
geometry = new THREE.SphereGeometry( 10, 64, 32 ), | ||
material2 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: texture } );//rtTexture.texture } ); | ||
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for ( let j = 0; j < n; j ++ ) { | ||
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for ( let i = 0; i < n; i ++ ) { | ||
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const mesh = new THREE.Mesh( geometry, material2 ); | ||
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mesh.position.x = ( i - ( n - 1 ) / 2 ) * 20; | ||
mesh.position.y = ( j - ( n - 1 ) / 2 ) * 20; | ||
mesh.position.z = 0; | ||
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mesh.rotation.y = - Math.PI / 2; | ||
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scene.add( mesh ); | ||
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} | ||
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} | ||
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renderer = new THREE.WebGLRenderer(); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( container.clientWidth, container.clientHeight ); | ||
renderer.autoClear = false; | ||
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container.appendChild( renderer.domElement ); | ||
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document.addEventListener( 'mousemove', onDocumentMouseMove ); | ||
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} | ||
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function onDocumentMouseMove( event ) { | ||
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mouseX = ( event.clientX - container.clientWidth / 2 ); | ||
mouseY = ( event.clientY - container.clientHeight / 2 ); | ||
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} | ||
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// | ||
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function animate() { | ||
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requestAnimationFrame( animate ); | ||
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render(); | ||
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} | ||
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function render() { | ||
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const time = Date.now() * 0.0015; | ||
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camera.position.x += ( mouseX - camera.position.x ) * .05; | ||
camera.position.y += ( - mouseY - camera.position.y ) * .05; | ||
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camera.lookAt( scene.position ); | ||
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if ( zmesh1 && zmesh2 ) { | ||
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zmesh1.rotation.y = - time; | ||
zmesh2.rotation.y = - time + Math.PI / 2; | ||
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} | ||
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if ( material.uniforms[ "time" ].value > 1 || material.uniforms[ "time" ].value < 0 ) { | ||
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delta *= - 1; | ||
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} | ||
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material.uniforms[ "time" ].value += delta; | ||
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// Render first scene into texture | ||
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renderer.setRenderTarget( rtTexture ); | ||
renderer.clear(); | ||
renderer.render( sceneRTT, cameraRTT ); | ||
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// Render full screen quad with generated texture | ||
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renderer.setRenderTarget( null ); | ||
renderer.clear(); | ||
renderer.render( sceneScreen, cameraRTT ); | ||
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// Render second scene to screen | ||
// (using first scene as regular texture) | ||
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renderer.render( scene, camera ); | ||
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} | ||
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</script> | ||
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<img src="testdata/map.png" /> | ||
</body> | ||
</html> |
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