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Fix CameraShakerInstance:UpdateShake's timestep #6

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kennethloeffler
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CameraShakerInstance:UpdateShake uses a variable timestep to perform the update, causing players with low FPS and players using FPS unlockers to experience very pronounced shaking. This PR changes CameraShakerInstance:UpdateShake to use a fixed timestep so that the effect is consistent regardless of FPS

Closes #4

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v-champion commented Mar 29, 2023

Can not attest to #4, but this updated code does not make the effect consistent regardless of FPS for me.

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Successfully merging this pull request may close these issues.

If a client freezes during a camera shake, the camera spazzes out and does not recover
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