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MC 1.12.2 - 2.13.0.171

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@KnightMiner KnightMiner released this 14 Oct 19:42
· 38 commits to 1.12 since this release

Features

  • Slime
    • Instead of mixing slime types or using non-Tinkers slime to craft Tinkers gadgets giving green slime, you get a new pink slime
    • Happens when crafting slime boots, slimeslings, congealed slime, and slime channels
    • Config option available to make crafting the vanilla slime block also return pink when made with mismatching or non-Tinkers slime types
  • Slime Blocks
    • Instead of crafting Tinkers slime blocks out of congealed slime and 5 slimeballs, they now use the vanilla recipe of 9 slimeballs
    • Removed green as it was redundant to the vanilla block
    • If Quark is installed, Tinkers slime blocks will work with the Quark colored slime feature
      • Green, blue, purple, magma, and blood slime blocks will not stick to each other
      • Pink slime blocks (see above) will stick to all colors
      • Green, blue, and blood slime blocks can be used in place of Quark's green, blue and blood slimeblocks to craft the other colors
  • Slime naming
    • Now are more consisent with vanilla
    • Slimeballs are no longer called "Slime ball"
    • Most slime items no longer have colors for consistency
  • Tools
    • Split listAllMaterials config into listAllPartMaterials and listAllToolMaterials
    • Made hatchet shield breaking more compatible with other mod's shields
    • Holding Tinkers weapons in creative now prevent breaking blocks, like vanilla swords
    • Longswords
      • Now have a slight delay after use, giving a window to activate a shield
      • Now have an animation while charging
    • Rapiers now allow a shield to be used while jumping back
    • Projectiles like shurikens now light the target on fire if the projectile is on fire
    • Hellish now boosts damage to mobs that are not immune to fire rather than the weird biome spawn list that missed many nether mobs.
  • Smelteries
    • Full smelteries no longer attempt to alloy or finish melting items
    • When out of fuel, the smeltery tooltip now displays "No valid fuel" instead of sometimes displaying "Not enough space"
    • Renamed "Smeltery Drain" to "Seared Drain" and "Faucet" to "Seared Faucet" for consistency
  • Slime trees once again have drippers
  • Added a new config option to disallow non-leashable mobs from being picked up by piggybackpacks

Fixes

  • General
    • Fixed wooden hoppers deleting contents when rotated
    • Fixed slime recipe fallbacks giving hte wrong color
    • Fixed blood being too hot
    • Fix replacing the piggybackpack with another chestplate not dropping the entity
  • Smelteries
    • Fixed full smelteries sometimes filling with negative liquids
    • Fixed smeltery sending too many packets, breaking some inventories
    • Fixed stone tool parts melting too fast
    • Fixed smeltery dropping items clientside when breaking under some conditions
    • Fix crash when casting channels are filled from an invalid side
    • Fixed being able to drain fluids from an invactive smeltery or tinker tank
  • Tools
    • Fixed Tinkers weapons not applying knockback to players
    • Fixed no sound effects when attacking with Tinkers weapons
    • Fixed no sounds when breaking tools
    • Fixed pigiron having wrong nom chance when between 2.5 and 5 chickenwings
    • Fixed custom crosshairs breaking other mods that modify crosshairs
    • Fixed bows not rendering in the offhand when drawing
    • Fixed infinite blocking when a battle sign breaks while in use
    • Fixed embossment allowing invalid traits to be applied
    • Fixed crash from reflecting thorns damage
    • Fixed crash from dealing damage multiple times in the same frame
    • Fixed projectiles dealing less damage based when the players attack cooldown is low

Translation

  • Updated fr_fr (thanks Neerwan)
  • Updated ja_jp (thanks otoma417)
  • Updated ru_ru (thanks Lanvilla)