Releases
3.6.4.113
Tools
Make tool slot outline in containers more obvious
Velocity no longer increases inaccuracy of projectile weapons
Iron now uses magnetic as a trait instead of sturdy, experimental change
Fix a couple of dupe bugs related to stacked daggers
Fix possible duplication bug in the tool inventory container
Modifiers
Added Boundless: New ability modifier for shields to increase protection cap from 80% to more
Reduce all recipes using reinforcements to only cost 20 instead of 24
Revitalizing now has a cap of 5 on all pieces, use it wisely
Simplify fire protection, should be more consistent/reliable now
Make spilling cache concurrent to prevent possible crash
Prevent reflecting from letting you duplicate skeleton arrows
Make necrotic restore a flat 5% per level instead of the previous formula
Make sinistral take priority over punching with the crossbow
Stringly now can use string repair kits for repair
Cap knockback at 3
Cap severing at 3, and make luck boost the 5% per level to 6%, 7%, 8%, etc. instead of being a flat boost
Make zoom cheaper now to respect it being an upgrade
Nerf lightweight on bows a bit, that was way overtuned
Fix potential crash with reflecting and piercing arrows
Fix reflecting triggering when it shouldn't and ignoring higher levels
Fix reflecting not syncing projectile motion
Fix emptied tank daggers not stacking under some conditions
Fix sweeping edge at max level doing 1 more damage to edge targets than it should
Fix modifier icons not loading on some modpacks
Smeltery
Make seared and scorched ladders connect
Fix soup melting having too high melting time
Misc
Update JEI transfer support for modifier recipes
Prevent possible startup crash with tool color handlers
Remove outdated crafttweaker examples
General typo fixing
Fix some missing tags on slimy grass and ferns
Fix fancy frames allowing converting vanilla frames into fancy frames
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