Releases: SlimeKnights/TinkersConstruct
3.0.2.78
Fixes
- Casting Table & Basins will no longer appear in the crafting station in order to fix issues related to slots
- Fix not being able to click on the side buttons while using flipped mouse controls
- Fix crafting station exposing inventories that should not be exposed as they cannot be modified.
- Congealed slime will no longer send you flying through the world in the wrong direction!
3.0.2.76
Additions
- Added autosmelt ability modifier
- Added beheading upgrade modifier
- Added soulbound upgrade modifier
Changes
- Rename firewood to blazewood, recipe now requires firepoof woods
- Rename dwarfish trait to dwarven
Fixes
- Fix duplication when large stacks are dropped into the smeltery
- Fix silky jewel not working for beacons
- Fix crafting station connecting to non-inventories
- Fix weird right click and shift click behavior in the crafting station and tinker station
- Fix ichor sling not working on players
- Fix insatiable (manyullyn) not boosting damage
- Fix potential crash in smeltery GUI that only happens when dumb mods change the order of things
- Fix potential crash from dumb things that kill mobs without a damage source
- Potentially fix a stack overflow error with drains
- Fix dupe bug with part builder and shift clicking
3.0.2
Summary of changes for 1.16 so far. Note some content is not implemented yet
World
This section discusses changes to the world module
Ore Gen
- Tinkers once again provides copper ore.
- Copper is the only overworld ore we add.
- Ardite ore has been removed
- Potentially moved to Natura, otherwise just removed entirely
- Manyullyn specifically is now alloyed from cobalt and molten debris (ancient debris)
Slime Islands
- Magma cubes redecorated their island to make it red like blood
- Purple slimes islands got tired of the dumb blue slimes, so they migrated to the end
- All slime types have unique names
- Green slime is often called earth slime, or just generically slime
- Blue slime is called sky slime
- Orange slime is called ichor
- Purple slime is called ender slime
- Magma cream is often considered a fifth slime type by some, blood by others
Tools
This page describes some of the new content related to tools mechanics, including parts, materials, and modifiers. later in the section it has a full list of tools planned for Tinkers' Construct 3.
Tool Tables
Improved part builder
- Stencil table and part builder were merged into one block
- Instead of crafting patterns and using those, the part builder has a UI similar to the stone cutter to craft parts
- Crafted from 2 patterns and 2 wooden planks
Improved tinkering
- Tinker Station
- New name for the tool station
- Has only 3 slots (no crafting large tools), and a similar UI to the classic 1.7 UI
- Tool station is crafted using 4 planks and 3 patterns
- Reworked Tool Forge into Tinker's Anvil
- Simply sounds cooler
- Contains 5 slots, like the 1.12 UI
- Recipe requires 3 metal blocks and 4 seared bricks
Improved Crafting Station
- Can be crafted from a pattern and either a crafting station or any wooden table
- Alternatively, can be crafted from a pattern and a log to use the log texture on the legs
Improved station tabs
- Any two station blocks together will now form tabs, instead of requiring a crafting station
- Multiple of the same block can be tabs, for example placing 2 crafting stations together gives tabs to switch between them
Materials
Material tiers
- Materials now come in more clearly defined tiers, and all are divided into general, weapon, harvest, or special materials
- Tier 1:
- Starting tool tier
- Includes wood, stone, flint, and bone
- In the end, this tier consists of chorus
- Tier 2
- Requires ores or the melter to obtain materials
- Includes iron, copper, slimewood, and seared stone
- In the nether, this tier includes scorched stone
- In the end, this tier includes end stone
- The emerald modifier will also upgrade a tool to tier 2
- Tier 3:
- Requires alloying to obtain materials
- Includes nahuatl, slimesteel, tinker's bronze, pig iron, and rose gold
- In the nether, this tier includes cobalt
- In the end, this tier includes dragonstone
- The diamond modifier will also upgrade a tool to tier 3
- Tier 4:
- Requires nether access to obtain materials
- Includes manyullyn, hepatizon, and queen's slime
- The netherite modifier will also upgrade a tool to tier 4, requires either the diamond or emerald modifier
Stat updates
- Handles reworked:
- No longer have a flat durability boost
- Have 4 multipliers: durability, attack speed, attack damage, and mining speed
- Most materials only 2 multipliers set, though later game materials will set at most 3
- Bindings reworked:
- Bindings no longer have any stats
- Instead, the purpose of bindings are to let you choose the trait you wish without concern for material tiers
Part Cleanup
- Many parts that only got used once were removed in favor of reusing parts
- Currently, there are two types of tool rods: small and tough, and large plates replace tough bindings
- Sword guards are replaced with other parts, including tool rods, small plates, and bindings based on the sword
- Tool heads ideally will be used in at least two tools. For example, the axe head is used on the axe and the mattock
Modifiers
Modifier types
- Modifiers are now divided into 4 categories:
- Upgrades: Classic modifiers common to TiC 1 and TiC 2. Requires upgrade slots
- Abilities: Stronger and more unique modifiers, such as silk touch or luck. Requires ability slots
- Free: Modifiers that can be applied without any slot restriction
- Traits: Additional modifiers applied based on the materials
Trait rebalancing
- Tool traits are getting rebalanced
- All parts share the same trait, instead of heads often having unique traits
- Traits on average will be a bit weaker than 1.12 to prevent discouraging use of a material due to trait
- Some traits from 1.12 will get moved to modifiers, and some new traits will be added
- More information to follow
Tools
Small
These tools are available from tier 1 and onwards.
- Pickaxe
- Mattock:
- Makes paths instead of hoeing, effective on all blocks the shovel could break.
- Replaces the shovel in TiC 3.
- Hand Axe: Rebalanced to be closer to the vanilla axe, making it a viable weapon
- Kama: Gained the ability to hoe blocks, making it a fully effective farming tool. Not fully implemented
- Broadsword
Broad
These tools require the Tinker's Anvil to craft, a tier 3 component. Tool part will make use of the Part Forge.
- Sledgehammer: Rename of the classic hammer
- Excavator
Removed Tools
These tools are not returning in Tinkers Construct 3. If its not on this list, check the roadmap for plans to implement
- Arrows:
- We cannot get the design for Tinkers arrows to work, and vanilla arrows are a lot more interesting now.
- The way modifiers function (large material costs) conflicts with the idea of disposable ammo
- What you may see is the ability to craft custom arrows in the Tinker Station, otherwise some of the old trait effects will return as crafting table recipes
- Bolts:
- Bolt crafting sucked, both in explaining to people and the mess of edge cases it caused in code
- We don't see much need to keep separate ammo types when vanilla has arrows for both
- Expect to be able to use fireworks on Tinkers' Construct crossbows as well.
- Shurikens
- Shurikens had the same ammo problems as arrows and bolts
- Being replaced with boomerangs (for a full Tinkers tool) or the new shuriken gadget (see the misc page)
- Longswords
- Were basically a reskin of the sword with minor stat changes that most people just used for the leap ability
- Leap returning as a slime sling variant
- Longbows
- Were basically a reskin of the short bow with more expensive parts and slightly different stats
- Cross bow is being declared the large version of the bow
- Bow will have modifiers that make its stats closer to the longbows original stats
Multiblocks
This section is about new features related to the smeltery or smeltery mechanics, and also other multiblocks
New features
Added the melter
- Mini 2 block smeltery. Can run off solid or liquid fuel
- You may remember this from Tinkers' Complement
Added sand casts:
- Replace clay casts as the single use cast
- Blank cast can be crafted from sand
- Placing a blank cast in a casting table, then pressing a tool part in the top shapes the cast
Added composite casting recipes
- Composite materials are made by pouring a liquid on a solid tool part of a different material
- One example is slimewood, from pouring liquid slime on wood
New peripherals
- Seared Ladder
- Climbable seared block to prevent molten player
- Seared Chute
- Smeltery item input and output
- Seared Duct
- Filtered version of the seared drain
Recipe changes
Smeltery recipe changed
- The smeltery controller now requires casting molten copper
- Seared drains include copper as part of their recipe
- These changes are to encourage use of the melter before jumping to a smeltery
Changed seared stone recipe
- Seared stone can no longer be obtained by melting down cobblestone
- Instead, seared stone can be casted from pouring molten clay on stone
- While this change does make giant smelteries more expensive, we have plans for a nether smeltery variant that will be easier to mass produce
Mechanics
Smeltery fuel consumption changed
- Smeltery fuel consumption is now based on the number of blocks in the structure
- This means building cube smelteries will be more fuel efficient than tall and thin structures
- This also means smaller smelteries may be better if you don't need ton of fuel storage
- Smelteries now require fuel to melt entities and to alloy
- This means a smeltery with no fuel can store liquids without accidently alloys
- Based on these changes, you might find it useful to make two smelteries:
- One small one for melting and alloying
- One large one for liquid storage
Melting recipes improvements
- Separated time from temperature
- Temperature requirement remain consistent across a material, so if a fuel can melt nuggets it can melt ingots
- Time varies based on fluid volume and a few other factors such as ores
- There are now three different fuel choices for melting
- Solid fuels are only available in the melter, producing the lowest temperature of 800 C
- Lava is back as the standard fuel of 1000 C
- Molten Blaze is available from absorbing down blazes, granting up to 1500 C.
- Note this is not blaze rods, its the actual blaze mob you must place in a smeltery
Alloy improvements
- Alloying now h...
MC 1.12.2 - 2.13.0.171
Features
- Slime
- Instead of mixing slime types or using non-Tinkers slime to craft Tinkers gadgets giving green slime, you get a new pink slime
- Happens when crafting slime boots, slimeslings, congealed slime, and slime channels
- Config option available to make crafting the vanilla slime block also return pink when made with mismatching or non-Tinkers slime types
- Slime Blocks
- Instead of crafting Tinkers slime blocks out of congealed slime and 5 slimeballs, they now use the vanilla recipe of 9 slimeballs
- Removed green as it was redundant to the vanilla block
- If Quark is installed, Tinkers slime blocks will work with the Quark colored slime feature
- Green, blue, purple, magma, and blood slime blocks will not stick to each other
- Pink slime blocks (see above) will stick to all colors
- Green, blue, and blood slime blocks can be used in place of Quark's green, blue and blood slimeblocks to craft the other colors
- Slime naming
- Now are more consisent with vanilla
- Slimeballs are no longer called "Slime ball"
- Most slime items no longer have colors for consistency
- Tools
- Split listAllMaterials config into listAllPartMaterials and listAllToolMaterials
- Made hatchet shield breaking more compatible with other mod's shields
- Holding Tinkers weapons in creative now prevent breaking blocks, like vanilla swords
- Longswords
- Now have a slight delay after use, giving a window to activate a shield
- Now have an animation while charging
- Rapiers now allow a shield to be used while jumping back
- Projectiles like shurikens now light the target on fire if the projectile is on fire
- Hellish now boosts damage to mobs that are not immune to fire rather than the weird biome spawn list that missed many nether mobs.
- Smelteries
- Full smelteries no longer attempt to alloy or finish melting items
- When out of fuel, the smeltery tooltip now displays "No valid fuel" instead of sometimes displaying "Not enough space"
- Renamed "Smeltery Drain" to "Seared Drain" and "Faucet" to "Seared Faucet" for consistency
- Slime trees once again have drippers
- Added a new config option to disallow non-leashable mobs from being picked up by piggybackpacks
Fixes
- General
- Fixed wooden hoppers deleting contents when rotated
- Fixed slime recipe fallbacks giving hte wrong color
- Fixed blood being too hot
- Fix replacing the piggybackpack with another chestplate not dropping the entity
- Smelteries
- Fixed full smelteries sometimes filling with negative liquids
- Fixed smeltery sending too many packets, breaking some inventories
- Fixed stone tool parts melting too fast
- Fixed smeltery dropping items clientside when breaking under some conditions
- Fix crash when casting channels are filled from an invalid side
- Fixed being able to drain fluids from an invactive smeltery or tinker tank
- Tools
- Fixed Tinkers weapons not applying knockback to players
- Fixed no sound effects when attacking with Tinkers weapons
- Fixed no sounds when breaking tools
- Fixed pigiron having wrong nom chance when between 2.5 and 5 chickenwings
- Fixed custom crosshairs breaking other mods that modify crosshairs
- Fixed bows not rendering in the offhand when drawing
- Fixed infinite blocking when a battle sign breaks while in use
- Fixed embossment allowing invalid traits to be applied
- Fixed crash from reflecting thorns damage
- Fixed crash from dealing damage multiple times in the same frame
- Fixed projectiles dealing less damage based when the players attack cooldown is low
Translation
- Updated fr_fr (thanks Neerwan)
- Updated ja_jp (thanks otoma417)
- Updated ru_ru (thanks Lanvilla)
MC 1.12.2 - 2.12.0.156
- More vanilla tools can be molten down in the smeltery (again)
- Expand automatically detected melting recipes
- Slight timing tweaks to the Faucet when activated by redstone
- Use oredict gravel in recipes (especially grout)
- Call IMCs later, to improve mod interoperability
- Add a registry for head drops, allowing other mods to integrate their own heads with TiC (Beheading)
- Language Updates
MC 1.12.2 - 2.12.0.135
Update mantle dependency to prevent crashes.
MC 1.12.2 - 2.12.0.133
- Add config option to show temperatures as celsius in the GUI
- Fix crafting station showing inventories that aren't accessible to the player (Locked chests, strongboxes,...)
- Fix crafting station recipe handling in multiplayer (results not showing up and more)
- Wooden rail with trapdoor correctly uses all slots of the minecart with chest instead of only the first
- Tinkers projectiles now correctly integrate with the ProjectileImpact Event
- Some performance tweaks and optimizations under the hood
- Improvements to several translations
https://minecraft.curseforge.com/projects/tinkers-construct/files/2693432
MC 1.12.2 - 2.12.0.115
Fix Tinker Tank not forming
MC 1.12.2 - 2.12.0.113
Added several checks to alloy recipes, to prevent startup if there are recipes that don't make sense and might break the game/crash. Things like vanishing fluids and/or crashes when certain liquids are in the smeltery should no longer happen with this, BUT it might be that existing mods might not start anymore, if they add broken recipes!
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Tanks/Gauges/Windows now show their contained fluid in item form again!
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Illagers now also melt into emeralds
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Display no fuel in Smeltery JEI recipe if there exists no fuel that can melt the block/item
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Several TiC furnace recipes now give XP! Like.. grout!
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Add a (very) short cooldown to rapier backpedal
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Use white glass background for clear item frame, since it's invisible with some texture packs
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Congealed slime blocks now only keep you bouncing if you land on them with a minimum speed, to prevend jittering when standing/walking on them
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Fix a weird smeltery bug where items that can't melt mess with fuel consumption or provide infinite fuel
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Add a few checks to advancements, to prevent potential crashes and/or unnecessary lag
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Fixed invalid smeltery configuration that would allow to have a smeltery controller on the floor level, which could couse crashes
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Fixes an issue where fluids are non-default then get switched to default on world load, but never had their texture loaded. You typically did not notice it with Tinkers fluids since we have so many that one is almost gaurenteed to be default, but better to be on the safe side
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Updated german localization
MC 1.12.2 - 2.11.0.106
Requires Mantle 1.3.3.39 for book fixes
Contains changes to how the Crafting Station works improve performance. Might contain bugs with crafting, therefore beta.
Added wooden hopper from Tinker' Skyblock (where it got removed from)
Updated/added several localizations
Fixed a bug where casting recipes would sometimes consume the wrong fluid
Stone rod recipe gives 4 instead of 1 rod now
Hide unused fluids in JEI (e.g. when there is no copper ore etc. present, it doesn't show molten copper)
Improve tinker tank tooltip rendering
Fix several blocks connecting to fences that shouldn't
Fix tools that have the correct type but the wrong harvest level not progressing when breaking blocks
Ingot, Gem, etc. casts can now be used in recipes
Rewrote recipe syncing between server and client in crafting station, reducing recipecalculation costs a lot (impact modpacks with many many recipes)
Improve model caching for items rendered on tables