Version 4.0.0 - The optimization update
Changelog
- Fixed an issue with the removal of the blocks sending unnecessary packets to the server
- Added the /toggleremovalview command, which lets you toggle between seeing the removal happen live or just seeing the final product
- Optimized the removal algorithms
- Made code execution up to 10x faster with high amounts of blocks if the removal view is set to false
- Removed some debug relics
- Made the radius limit actually stop removal operations at the limit
- Cleaned up the code a bit
- Added an indication as to when the cleanup process for the all block removal (bedrock) finishes
- Made some quality of life adjustments
Known issues
- Some weird edge case, where the plugin completely disables
- Only one operation can run at the same time (wontfix for now)
To be added
- Proper multiplayer support
Not tested in multiplayer (yet™)
What's Changed
- v4.0.0 by @SmartGecko44 in #7
- Did some code cleanup by @SmartGecko44 in #8
Full Changelog: v3.0.0...v4.0.0