Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add ability to pass a LazyPath as compile command to the ShaderCompileStep #150

Merged
merged 1 commit into from
Aug 8, 2024

Conversation

antlilja
Copy link
Contributor

@antlilja antlilja commented Jul 9, 2024

This allows for passing paths to executables generated by the compiler as the compile command.

Allows for executables generated by the
build system to be used as shader compilers.
@Snektron Snektron merged commit d7ad51c into Snektron:master Aug 8, 2024
1 check passed
@Snektron
Copy link
Owner

Snektron commented Aug 8, 2024

Oof, I don't know how I keep losing track of PRs. If this happens, feel free to ping me. Thanks for your work, though.

@antlilja antlilja deleted the lazy-path-compile-command branch August 12, 2024 11:22
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants