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* base * ище больше хрени * finally * Delete Resources/Maps/Stories/delta.yml * перенос
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Content.Client/Goobstation/Supermatter/Systems/SupermatterSystem.cs
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using Content.Shared.Supermatter.Components; | ||
using Content.Shared.Supermatter.Systems; | ||
using Robust.Shared.GameStates; | ||
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namespace Content.Client.Supermatter.Systems; | ||
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public sealed class SupermatterSystem : SharedSupermatterSystem | ||
{ | ||
public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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SubscribeLocalEvent<SupermatterComponent, ComponentHandleState>(HandleSupermatterState); | ||
} | ||
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private void HandleSupermatterState(EntityUid uid, SupermatterComponent comp, ref ComponentHandleState args) | ||
{ | ||
if (args.Current is not SupermatterComponentState state) | ||
return; | ||
} | ||
} |
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