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Upstream 27.07 #35

Merged
merged 543 commits into from
Aug 3, 2024
Merged

Upstream 27.07 #35

merged 543 commits into from
Aug 3, 2024

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MetalSage
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PJB3005 and others added 30 commits July 14, 2024 01:18
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* say goodbye to no-snout lizards

* remove snout from plague doctor hat HideLayerClothing component
* Update MainMenu.cs to use ISawmill

* Update

* Error
* File scoped namespace

* Format file

* Fix param name in doc comment

* Reflow doc comment

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update AccessLevelControl.xaml.cs to use ISawmill

* Update

* Silly me

* Update
Make grappling gun clumsy proof
* recording commit

* Remove debugging/recording content
* Prevent virtual item storage and popups

* fix typo

* add comment
added petting borgs, adjusted interactions
Co-authored-by: deltanedas <@deltanedas:kde.org>
#29987 did an oopsie

This broke the ID computer, station records, and maybe some others too.
…ated systems (#30072)

Fix some Markup related obsolete warnings in Research and Anomaly related systems
* addgamerule command processes only valid rules

* Update

* English moment
Remove the uses of AllObjectives
Revert "Change wristwatch meta description (#30036)"

This reverts commit 919b3ac.
PJBot and others added 22 commits July 26, 2024 06:48
* Fix replayghost spawn

* missed a spot
…ishers again (#30371)

ugh

Co-authored-by: Avery Dobbins <avery.dobbins@gmail.com>
* Fix zombie uncuffing

* PlaceNextTo() and rename vars
Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).
Added Security Clown Mask available from hacked SecDrobes.
Update accordia atmos systems
More thieves

Co-authored-by: plykiya <plykiya@protonmail.com>
include whitelist locating in baby jail deny message
fix ninja not showing in round ned

Co-authored-by: deltanedas <@deltanedas:kde.org>
…on-14 into upstream

# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Communications/UI/CommunicationsConsoleMenu.xaml.cs
#	Content.Client/Radio/Ui/IntercomBoundUserInterface.cs
#	Content.Client/Research/UI/DiskConsoleBoundUserInterface.cs
#	Content.Client/Research/UI/ResearchClientBoundUserInterface.cs
#	Content.Client/Research/UI/ResearchConsoleBoundUserInterface.cs
#	Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
#	Content.Server/Pointing/EntitySystems/PointingSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleSystem.GridFill.cs
#	Content.Shared/Beeper/Systems/ProximityBeeperSystem.cs
#	Content.Shared/Clothing/ClothingSpeedModifierSystem.cs
#	Content.Shared/Hands/EntitySystems/SharedHandsSystem.Drop.cs
#	Content.Shared/Movement/Pulling/Systems/PullingSystem.cs
#	Content.Shared/Ninja/Components/StunProviderComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Resources/Changelog/Changelog.yml
#	Resources/Locale/en-US/mass-media/news-ui.ftl
#	Resources/Maps/Shuttles/emergency_cluster.yml
#	Resources/Maps/marathon.yml
#	Resources/Maps/oasis.yml
#	Resources/Prototypes/Catalog/Bounties/bounties.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Head/misc.yml
#	Resources/Prototypes/Entities/Clothing/Neck/base_clothingneck.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Effects/shuttle.yml
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
#	Resources/Prototypes/Entities/Mobs/Species/vox.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/pie.yml
#	Resources/Prototypes/Entities/Objects/Devices/wristwatch.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/ServerInfo/Guidebook/Science/Technologies.xml
#	Resources/Textures/Clothing/Hands/Gloves/Color/yellow.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hoods/rad.rsi/meta.json
#	Resources/Textures/Clothing/Head/Misc/pumpkin.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/fireaxeflaming.rsi/icon.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/broadcasting.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/build.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/speaker.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/unshaded.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/chemistry1.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/chemistry2.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/court.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/deathsposal.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/doors.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/examroom.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/hydro1.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/hydro2.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/hydro3.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/janitor.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/law.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/signs.rsi/psychology.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/science1.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/science2.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/space.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/xenobio.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/xenobio2.png
#	Resources/migration.yml
@doublechest0 doublechest0 marked this pull request as ready for review August 3, 2024 13:46
@doublechest0 doublechest0 merged commit fb0f9ca into Space-Stories:master Aug 3, 2024
17 of 20 checks passed
@MetalSage MetalSage deleted the upstream branch August 19, 2024 11:12
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