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just some simple stuff
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SpazElectro committed Jan 26, 2024
1 parent 8dc8c4f commit f89db48
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54 changes: 54 additions & 0 deletions Jazz2.CT
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<?xml version="1.0" encoding="utf-8"?>
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60 changes: 0 additions & 60 deletions dollop of sauce - decomp/G_aibird.c
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Expand Up @@ -30,66 +30,6 @@



void cFEATHER(int num)
{
Omonster *obj;


obj=(Omonster *)(&gameobj[num]);

if ((obj->state==sDEACTIVATE) || (obj->state==sKILL))
{
MyDeleteObject(num);//obj->code=NULL;
return;
}

if (obj->state==sSTART)
{
obj->xpos+=Rand2Fac(32767);
obj->ypos+=-16384-RandFac(32767);

obj->xspeed=Rand2Fac(32767)*16;
obj->yspeed=(-16384+RandFac(32767))*16;

if (obj->ypos>level.waterlevel)
{
obj->xspeed/=4;
obj->yspeed/=4;
};

if (obj->xspeed<0)
obj->direction=-1;

obj->phase=((int)RandFac(16383))%anims[obj->curanim].numframes;
obj->state=sACTION; //whatever
};

obj->xpos+=obj->xspeed;
obj->ypos+=obj->yspeed;

if (obj->ypos>level.waterlevel)
obj->yspeed+=level.gravity/4;
else
obj->yspeed+=level.gravity;

if ((gamecounter&3)==0)
{
obj->phase++;
if (obj->phase>=anims[obj->curanim].numframes)
obj->phase=0;
};

if (!InViewArea(obj->xpos,obj->ypos))
MyDeleteObject(num);//obj->code=NULL;


obj->curframe=anims[obj->curanim].framelist[obj->phase];

DrawGameobj(num);

} //cFEATHER()




static void birdcircle(int num)
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