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SGDK 1.51 (april 2020)

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@Stephane-D Stephane-D released this 25 Apr 21:38
· 1206 commits to master since this release

COMPILER

  • APPACK
    • fixed build for 32 and 64 bit linux (thanks doragasu)
  • LZ4W
    • minor fix
  • RESCOMP
    • added new sprite optimization options to SPRITE resource (see rescomp.txt for details)
    • minor tweak on binary export order (can save some bytes with LZ4W compression)
    • fixed resource duplication bug
  • XGMTOOL
    • fixed VGM loop

LIBRARY

  • fixed corrupted library binaries which were displaying a blank screen on some MD models
  • MEMORY
    • fixed a minor in memory packing operation
    • added MEM_pack() here and there to avoid memory fragmentation
  • VDP
    • fixed getAdjustedVCounterInternal(..) which could return value > 255 in some rare situation
    • moved VDP DMA busy checking on reset (better to do it before accessing VDP)
    • VDP_setPlaneSize(..):
      • added constraint on plane size
      • fixed maps start address calculation (when VRAM setup is asked)
    • minor change in VDP_drawImageEx(..) to do setTileMap(..) operation using CPU (DMA is actually slower here)
  • added SYS_showFrameLoad() / SYS_hideFrameLoad() methods to monitor CPU frame load.
  • always load font using CPU in reset process (safer)
  • fixed String unit build when ENABLE_NEWLIB set (thanks doragasu)
  • improved documentation in Joy unit (thanks Chilly Willy) and VDP (regarding DMA QUEUE usage specifically)

SAMPLE

  • reduced memory usage on sample which use Bitmap mode by reducing DMA allocated memory
  • SPRITE
    • added SYS_showFrameLoad() showcase