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StrangerGamer-A committed Sep 20, 2024
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25 changes: 0 additions & 25 deletions README.md

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149 changes: 53 additions & 96 deletions build.gradle
Original file line number Diff line number Diff line change
@@ -1,9 +1,10 @@
plugins {
id 'java-library'
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.neoforged.moddev' version '1.0.17'
id 'net.neoforged.gradle.userdev' version '7.0.142'
}

tasks.named('wrapper', Wrapper).configure {
// Define wrapper values here so as to not have to always do so when updating gradlew.properties.
// Switching this to Wrapper.DistributionType.ALL will download the full gradle sources that comes with
Expand All @@ -12,132 +13,96 @@ tasks.named('wrapper', Wrapper).configure {
// (Verify by checking gradle/wrapper/gradle-wrapper.properties to see if distributionUrl now points to `-all`)
distributionType = Wrapper.DistributionType.BIN
}

version = mod_version
group = mod_group_id

repositories {
mavenLocal()
}

base {
archivesName = mod_id
}

// Mojang ships Java 21 to end users starting in 1.20.5, so mods should target Java 21.
java.toolchain.languageVersion = JavaLanguageVersion.of(21)

neoForge {
// Specify the version of NeoForge to use.
version = project.neo_version

parchment {
mappingsVersion = project.parchment_mappings_version
minecraftVersion = project.parchment_minecraft_version
//minecraft.accessTransformers.file rootProject.file('src/main/resources/META-INF/accesstransformer.cfg')
//minecraft.accessTransformers.entry public net.minecraft.client.Minecraft textureManager # textureManager
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// applies to all the run configs below
configureEach {
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
systemProperty 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
systemProperty 'forge.logging.console.level', 'debug'
modSource project.sourceSets.main
}

// This line is optional. Access Transformers are automatically detected
// accessTransformers = project.files('src/main/resources/META-INF/accesstransformer.cfg')

// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
client {
client()

// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}

server {
server()
programArgument '--nogui'
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}

// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
type = "gameTestServer"
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}

data {
data()

// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// gameDirectory = project.file('run-data')

// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath()
}

// applies to all the run configs above
configureEach {
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
systemProperty 'forge.logging.markers', 'REGISTRIES'

// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
logLevel = org.slf4j.event.Level.DEBUG
}
client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}

mods {
// define mod <-> source bindings
// these are used to tell the game which sources are for which mod
// mostly optional in a single mod project
// but multi mod projects should define one per mod
"${mod_id}" {
sourceSet(sourceSets.main)
}
server {
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
programArgument '--nogui'
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
data {
// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// workingDirectory project.file('run-data')
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath()
}
}

// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }

// Sets up a dependency configuration called 'localRuntime'.
// This configuration should be used instead of 'runtimeOnly' to declare
// a dependency that will be present for runtime testing but that is
// "optional", meaning it will not be pulled by dependents of this mod.
configurations {
runtimeClasspath.extendsFrom localRuntime
}

dependencies {
// Specify the version of Minecraft to use.
// Depending on the plugin applied there are several options. We will assume you applied the userdev plugin as shown above.
// The group for userdev is net.neoforged, the module name is neoforge, and the version is the same as the neoforge version.
// You can however also use the vanilla plugin (net.neoforged.gradle.vanilla) to use a version of Minecraft without the neoforge loader.
// And its provides the option to then use net.minecraft as the group, and one of; client, server or joined as the module name, plus the game version as version.
// For all intends and purposes: You can treat this dependency as if it is a normal library you would use.
implementation "net.neoforged:neoforge:${neo_version}"
// Example optional mod dependency with JEI
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// compileOnly "mezz.jei:jei-${mc_version}-common-api:${jei_version}"
// compileOnly "mezz.jei:jei-${mc_version}-neoforge-api:${jei_version}"
// We add the full version to localRuntime, not runtimeOnly, so that we do not publish a dependency on it
// localRuntime "mezz.jei:jei-${mc_version}-neoforge:${jei_version}"

// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation "blank:coolmod-${mc_version}:${coolmod_version}"

// Example mod dependency using a file as dependency
// implementation files("libs/coolmod-${mc_version}-${coolmod_version}.jar")

// Example project dependency using a sister or child project:
// implementation project(":myproject")

// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}

// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
var generateModMetadata = tasks.register("generateModMetadata", ProcessResources) {
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
tasks.withType(ProcessResources).configureEach {
var replaceProperties = [
minecraft_version : minecraft_version,
minecraft_version_range: minecraft_version_range,
Expand All @@ -152,16 +117,10 @@ var generateModMetadata = tasks.register("generateModMetadata", ProcessResources
mod_description : mod_description
]
inputs.properties replaceProperties
expand replaceProperties
from "src/main/templates"
into "build/generated/sources/modMetadata"
filesMatching(['META-INF/neoforge.mods.toml']) {
expand replaceProperties
}
}
// Include the output of "generateModMetadata" as an input directory for the build
// this works with both building through Gradle and the IDE.
sourceSets.main.resources.srcDir generateModMetadata
// To avoid having to run "generateModMetadata" manually, make it run on every project reload
neoForge.ideSyncTask generateModMetadata

// Example configuration to allow publishing using the maven-publish plugin
publishing {
publications {
Expand All @@ -175,15 +134,13 @@ publishing {
}
}
}

tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}

// IDEA no longer automatically downloads sources/javadoc jars for dependencies, so we need to explicitly enable the behavior.
idea {
module {
downloadSources = true
downloadJavadoc = true
}
}
}
37 changes: 16 additions & 21 deletions gradle.properties
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@@ -1,45 +1,40 @@
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
org.gradle.jvmargs=-Xmx1G
org.gradle.daemon=true
org.gradle.parallel=true
org.gradle.caching=true
org.gradle.configuration-cache=true

#read more on this at https://github.com/neoforged/ModDevGradle?tab=readme-ov-file#better-minecraft-parameter-names--javadoc-parchment
org.gradle.daemon=false
org.gradle.debug=false
#read more on this at https://github.com/neoforged/NeoGradle/blob/NG_7.0/README.md#apply-parchment-mappings
# you can also find the latest versions at: https://parchmentmc.org/docs/getting-started
parchment_minecraft_version=1.21
parchment_mappings_version=2024.07.28
neogradle.subsystems.parchment.minecraftVersion=1.20.6
neogradle.subsystems.parchment.mappingsVersion=2024.05.01
# Environment Properties
# You can find the latest versions here: https://projects.neoforged.net/neoforged/neoforge
# The Minecraft version must agree with the Neo version to get a valid artifact
minecraft_version=1.21.1
minecraft_version=1.21
# The Minecraft version range can use any release version of Minecraft as bounds.
# Snapshots, pre-releases, and release candidates are not guaranteed to sort properly
# as they do not follow standard versioning conventions.
minecraft_version_range=[1.21.1, 1.22)
minecraft_version_range=[1.21,1.21.1)
# The Neo version must agree with the Minecraft version to get a valid artifact
neo_version=21.1.54
neo_version=21.0.20-beta
# The Neo version range can use any version of Neo as bounds
neo_version_range=[21.1.0,)
neo_version_range=[21.0.0-beta,)
# The loader version range can only use the major version of FML as bounds
loader_version_range=[4,)

## Mod Properties

# The unique mod identifier for the mod. Must be lowercase in English locale. Must fit the regex [a-z][a-z0-9_]{1,63}
# Must match the String constant located in the main mod class annotated with @Mod.
mod_id=examplemod
mod_id=mccourse
# The human-readable display name for the mod.
mod_name=Example Mod
mod_name=MC Course Mod
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
mod_license=All Rights Reserved
mod_license=MIT
# The mod version. See https://semver.org/
mod_version=1.0.0
mod_version=0.0.1
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
# This should match the base package used for the mod sources.
# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
mod_group_id=com.example.examplemod
mod_group_id=net.strangergamer.mccourse
# The authors of the mod. This is a simple text string that is used for display purposes in the mod list.
mod_authors=YourNameHere, OtherNameHere
mod_authors=StrangerGamer
# The description of the mod. This is a simple multiline text string that is used for display purposes in the mod list.
mod_description=Example mod description.\nNewline characters can be used and will be replaced properly.
mod_description=Have Fun.
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