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RIFE, Real-Time Intermediate Flow Estimation for Video Frame Interpolation implemented with ncnn library

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RIFE ncnn Vulkan

Guide to convert your own models:

https://github.com/TNTwise/REAL-Video-Enhancer/wiki/Convert-Rife-Models-to-NCNN-format

Want Ensemble Models?

CI download

ncnn implementation of RIFE, Real-Time Intermediate Flow Estimation for Video Frame Interpolation.

rife-ncnn-vulkan uses ncnn project as the universal neural network inference framework.

Download Windows/Linux/MacOS Executable for Intel/AMD/Nvidia GPU

https://github.com/nihui/rife-ncnn-vulkan/releases

This package includes all the binaries and models required. It is portable, so no CUDA or PyTorch runtime environment is needed :)

About RIFE

RIFE (Real-Time Intermediate Flow Estimation for Video Frame Interpolation)

https://github.com/hzwer/arXiv2020-RIFE

Huang, Zhewei and Zhang, Tianyuan and Heng, Wen and Shi, Boxin and Zhou, Shuchang

https://rife-vfi.github.io

https://arxiv.org/abs/2011.06294

Usages

Input two frame images, output one interpolated frame image.

Example Commands

./rife-ncnn-vulkan -0 0.jpg -1 1.jpg -o 01.jpg
./rife-ncnn-vulkan -i input_frames/ -o output_frames/

Example below runs on CPU, Discrete GPU, and Integrated GPU all at the same time. Uses 2 threads for image decoding, 4 threads for one CPU worker, 4 threads for another CPU worker, 2 threads for discrete GPU, 1 thread for integrated GPU, and 4 threads for image encoding.

./rife-ncnn-vulkan -i input_frames/ -o output_frames/ -g -1,-1,0,1 -j 2:4,4,2,1:4

Video Interpolation with FFmpeg

mkdir input_frames
mkdir output_frames

# find the source fps and format with ffprobe, for example 24fps, AAC
ffprobe input.mp4

# extract audio
ffmpeg -i input.mp4 -vn -acodec copy audio.m4a

# decode all frames
ffmpeg -i input.mp4 input_frames/frame_%08d.png

# interpolate 2x frame count
./rife-ncnn-vulkan -i input_frames -o output_frames

# encode interpolated frames in 48fps with audio
ffmpeg -framerate 48 -i output_frames/%08d.png -i audio.m4a -c:a copy -crf 20 -c:v libx264 -pix_fmt yuv420p output.mp4

Full Usages

Usage: rife-ncnn-vulkan -0 infile -1 infile1 -o outfile [options]...
       rife-ncnn-vulkan -i indir -o outdir [options]...

  -h                   show this help
  -v                   verbose output
  -0 input0-path       input image0 path (jpg/png/webp)
  -1 input1-path       input image1 path (jpg/png/webp)
  -i input-path        input image directory (jpg/png/webp)
  -o output-path       output image path (jpg/png/webp) or directory
  -n num-frame         target frame count (default=N*2)
  -s time-step         time step (0~1, default=0.5)
  -m model-path        rife model path (default=rife-v2.3)
  -g gpu-id            gpu device to use (-1=cpu, default=auto) can be 0,1,2 for multi-gpu
  -j load:proc:save    thread count for load/proc/save (default=1:2:2) can be 1:2,2,2:2 for multi-gpu
  -x                   enable spatial tta mode (depricated with rife-v4.25)
  -z                   enable temporal tta mode (ensemble result but slower) (depricated with rife-v4.25)
  -u                   enable UHD mode
  -f pattern-format    output image filename pattern format (%08d.jpg/png/webp, default=ext/%08d.png)
  -l                   list out available gpu devices
  • input0-path, input1-path and output-path accept file path
  • input-path and output-path accept file directory
  • num-frame = target frame count
  • time-step = interpolation time
  • load:proc:save = thread count for the three stages (image decoding + rife interpolation + image encoding), using larger values may increase GPU usage and consume more GPU memory. You can tune this configuration with "4:4:4" for many small-size images, and "2:2:2" for large-size images. The default setting usually works fine for most situations. If you find that your GPU is hungry, try increasing thread count to achieve faster processing.
  • pattern-format = the filename pattern and format of the image to be output, png is better supported, however webp generally yields smaller file sizes, both are losslessly encoded

If you encounter a crash or error, try upgrading your GPU driver:

Build from Source

  1. Download and setup the Vulkan SDK from https://vulkan.lunarg.com/
  • For Linux distributions, you can either get the essential build requirements from package manager
dnf install vulkan-headers vulkan-loader-devel
apt-get install libvulkan-dev
pacman -S vulkan-headers vulkan-icd-loader
  1. Clone this project with all submodules
git clone https://github.com/tntwise/rife-ncnn-vulkan.git
cd rife-ncnn-vulkan
git submodule update --init --recursive
  1. Build with CMake
  • You can pass -DUSE_STATIC_MOLTENVK=ON option to avoid linking the vulkan loader library on MacOS
mkdir build
cd build
cmake ../src
cmake --build . -j 4

Model

model upstream version
rife 1.2
rife-HD 1.5
rife-UHD 1.6
rife-anime 1.8
rife-v2 2.0
rife-v2.3 2.3
rife-v2.4 2.4
rife-v3.0 3.0
rife-v3.1 3.1
rife-v4 4.0
rife-v4.1 4.1
rife-v4.2 4.2
rife-v4.3 4.3
rife-v4.4 4.4
rife-v4.5 4.5
rife-v4.6 4.6
rife-v4.7 4.7
rife-v4.8 4.8
rife-v4.9 4.9
rife-v4.10 4.10
rife-v4.11 4.11
rife-v4.12 4.12
rife-v4.12-lite 4.12-lite
rife-v4.13 4.13
rife-v4.13-lite 4.13-lite
rife-v4.14 4.14
rife-v4.14-lite 4.14-lite
rife-v4.15 4.15
rife-v4.15-lite 4.15-lite
rife-v4.16-lite 4.16-lite
rife-v4.17 4.17
rife-v4.17-lite 4.17-lite
rife-v4.18 4.18
rife-v4.19 4.19
rife-v4.20 4.20
rife-v4.21 4.21
rife-v4.22 4.22
rife-v4.22-lite 4.22-lite
rife-v4.24 4.24
rife-v4.25 4.25

Sample Images

Original Image

origin0 origin1

Interpolate with rife-v4.12 model

rife-ncnn-vulkan.exe -m models/rife-v4.12 -0 0.png -1 1.png -o out.png

rife

Interpolate with rife rife-anime model

rife-ncnn-vulkan.exe -m models/rife-anime -0 0.png -1 1.png -o out.png

rife

Interpolate with rife rife-anime model + TTA-s

rife-ncnn-vulkan.exe -m models/rife-anime -x -0 0.png -1 1.png -o out.png

rife

Original RIFE Project

Other Open-Source Code Used

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