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* Fix header, events and states titles * Properly generate variables, Part 1 * Properly generate variables, Part 2 * Finish botc compatible code generation
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#!botc 1.0 | ||
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// This file defines the functions and events for botc | ||
// Do not edit unless you know what you are doing! | ||
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// ============================================================================= | ||
// | ||
// Function definitions | ||
// Syntax: funcdef <return> <num>:<name> (<args>) | ||
// | ||
funcdef void 0:changestate (int newstate); | ||
funcdef void 1:delay (int tics); | ||
funcdef int 2:random (int a, int b); | ||
funcdef int 3:StringsAreEqual (str string1, str string2); | ||
funcdef int 4:LookForPowerups (int start, int visibilitycheck); | ||
funcdef int 5:LookForWeapons (int start, int visibilitycheck); | ||
funcdef int 6:LookForAmmo (int start, int visibilitycheck); | ||
funcdef int 7:LookForBaseHealth (int start, int visibilitycheck); | ||
funcdef int 8:LookForBaseArmor (int start, int visibilitycheck); | ||
funcdef int 9:LookForSuperHealth (int start, int visibilitycheck); | ||
funcdef int 10:LookForSuperArmor (int start, int visibilitycheck); | ||
funcdef int 11:LookForPlayerEnemies (int start); | ||
funcdef int 12:GetClosestPlayerEnemy(); | ||
funcdef void 13:MoveLeft (int speed); | ||
funcdef void 14:MoveRight (int speed); | ||
funcdef void 15:MoveForward (int speed); | ||
funcdef void 16:MoveBackwards (int speed); | ||
funcdef void 17:StopMovement(); | ||
funcdef void 18:StopForwardMovement(); | ||
funcdef void 19:StopSidewaysMovement(); | ||
funcdef int 20:CheckTerrain (int distance, int angle); | ||
funcdef int 21:PathToGoal (int speed); | ||
funcdef int 22:PathToLastKnownEnemyPosition (int speed); | ||
funcdef int 23:PathToLastHeardSound (int speed); | ||
funcdef int 24:Roam (int speed); | ||
funcdef int 25:GetPathingCostToItem (int item); | ||
funcdef int 26:GetDistanceToItem (int item); | ||
funcdef str 27:GetItemName (int item); | ||
funcdef int 28:IsItemVisible (int item); | ||
funcdef void 29:SetGoal (int item); | ||
funcdef void 30:BeginAimingAtEnemy(); | ||
funcdef void 31:StopAimingAtEnemy(); | ||
funcdef void 32:Turn (int turnangle); | ||
funcdef int 33:GetCurrentAngle(); | ||
funcdef void 34:SetEnemy (int player); | ||
funcdef void 35:ClearEnemy(); | ||
funcdef int 36:IsEnemyAlive(); | ||
funcdef int 37:IsEnemyVisible(); | ||
funcdef int 38:GetDistanceToEnemy(); | ||
funcdef int 39:GetPlayerDamagedBy(); | ||
funcdef int 40:GetEnemyInvulnerabilityTicks(); | ||
funcdef void 41:FireWeapon(); | ||
funcdef void 42:BeginFiringWeapon(); | ||
funcdef void 43:StopFiringWeapon(); | ||
funcdef str 44:GetCurrentWeapon(); | ||
funcdef void 45:ChangeWeapon (str weapon); | ||
funcdef str 46:GetWeaponFromItem (int item); | ||
funcdef int 47:IsWeaponOwned (int item); | ||
funcdef int 48:IsFavoriteWeapon (str weapon); | ||
funcdef void 49:Say (str message); | ||
funcdef void 50:SayFromFile (str filename, str section); | ||
funcdef void 51:SayFromChatFile (str section); | ||
funcdef void 52:BeginChatting(); | ||
funcdef void 53:StopChatting(); | ||
funcdef int 54:ChatSectionExists (str section); | ||
funcdef int 55:ChatSectionExistsInFile (str filename, str section); | ||
funcdef str 56:GetLastChatString(); | ||
funcdef str 57:GetLastChatPlayer(); | ||
funcdef int 58:GetChatFrequency(); | ||
funcdef void 59:Jump(); | ||
funcdef void 60:BeginJumping(); | ||
funcdef void 61:StopJumping(); | ||
funcdef void 62:Taunt(); | ||
funcdef void 63:Respawn(); | ||
funcdef void 64:TryToJoinGame(); | ||
funcdef int 65:IsDead(); | ||
funcdef int 66:IsSpectating(); | ||
funcdef int 67:GetHealth(); | ||
funcdef int 68:GetArmor(); | ||
funcdef int 69:GetBaseHealth(); | ||
funcdef int 70:GetBaseArmor(); | ||
funcdef int 71:GetBotskill(); | ||
funcdef int 72:GetAccuracy(); | ||
funcdef int 73:GetIntellect(); | ||
funcdef int 74:GetAnticipation(); | ||
funcdef int 75:GetEvade(); | ||
funcdef int 76:GetReactionTime(); | ||
funcdef int 77:GetPerception(); | ||
funcdef void 78:SetSkillIncrease (int increase); | ||
funcdef int 79:IsSkillIncreased(); | ||
funcdef void 80:SetSkillDecrease (int decrease); | ||
funcdef int 81:IsSkillDecreased(); | ||
funcdef int 82:GetGameMode(); | ||
funcdef int 83:GetSpread(); | ||
funcdef str 84:GetLastJoinedPlayer(); | ||
funcdef str 85:GetPlayerName (int player); | ||
funcdef int 86:GetReceivedMedal(); | ||
funcdef void 87:ACS_Execute (int script, int map = 0, int arg0 = 0, int arg1 = 0, int arg2 = 0); | ||
funcdef str 88:GetFavoriteWeapon(); | ||
funcdef void 89:SayFromLump (str lump, str section); | ||
funcdef void 90:SayFromChatLump (str section); | ||
funcdef int 91:ChatSectionExistsInLump (str lump, str section); | ||
funcdef int 92:ChatSectionExistsInChatLump (str section); | ||
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// ============================================================================= | ||
// | ||
// Builtin function definitions | ||
// Syntax: funcdef <return> <num>:<name> (<args>) | ||
// | ||
builtindef void 70:MemSet (int array, int value, int numBytes); | ||
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// ============================================================================= | ||
// | ||
// Events: | ||
// eventdef <number>:<name>(); | ||
// | ||
eventdef 0:KilledByEnemy(); | ||
eventdef 1:KilledByPlayer(); | ||
eventdef 2:KilledBySelf(); | ||
eventdef 3:KilledByEnvironment(); | ||
eventdef 4:ReachedGoal(); | ||
eventdef 5:GoalRemoved(); | ||
eventdef 6:DamagedByPlayer(); | ||
eventdef 7:PlayerSay(); | ||
eventdef 8:EnemyKilled(); | ||
eventdef 9:Respawned(); | ||
eventdef 10:Intermission(); | ||
eventdef 11:NewMap(); | ||
eventdef 12:EnemyUsedFist(); | ||
eventdef 13:EnemyUsedChainsaw(); | ||
eventdef 14:EnemyFiredPistol(); | ||
eventdef 15:EnemyFiredShotgun(); | ||
eventdef 16:EnemyFiredSSG(); | ||
eventdef 17:EnemyFiredChaingun(); | ||
eventdef 18:EnemyFiredMinigun(); | ||
eventdef 19:EnemyFiredRocket(); | ||
eventdef 20:EnemyFiredGrenade(); | ||
eventdef 21:EnemyFiredRailgun(); | ||
eventdef 22:EnemyFiredPlasma(); | ||
eventdef 23:EnemyFiredBFG(); | ||
eventdef 24:EnemyFiredBFG10k(); | ||
eventdef 25:PlayerUsedFist(); | ||
eventdef 26:PlayerUsedChainsaw(); | ||
eventdef 27:PlayerFiredPistol(); | ||
eventdef 28:PlayerFiredShotgun(); | ||
eventdef 29:PlayerFiredSSG(); | ||
eventdef 30:PlayerFiredChaingun(); | ||
eventdef 31:PlayerFiredMinigun(); | ||
eventdef 32:PlayerFiredRocket(); | ||
eventdef 33:PlayerFiredGrenade(); | ||
eventdef 34:PlayerFiredRailgun(); | ||
eventdef 35:PlayerFiredPlasma(); | ||
eventdef 36:PlayerFiredBFG(); | ||
eventdef 37:PlayerFiredBFG10k(); | ||
eventdef 38:UsedFist(); | ||
eventdef 39:UsedChainsaw(); | ||
eventdef 40:FiredPistol(); | ||
eventdef 41:FiredShotgun(); | ||
eventdef 42:FiredSSG(); | ||
eventdef 43:FiredChaingun(); | ||
eventdef 44:FiredMinigun(); | ||
eventdef 45:FiredRocket(); | ||
eventdef 46:FiredGrenade(); | ||
eventdef 47:FiredRailgun(); | ||
eventdef 48:FiredPlasma(); | ||
eventdef 49:FiredBFG(); | ||
eventdef 50:FiredBFG10k(); | ||
eventdef 51:PlayerJoinedGame(); | ||
eventdef 52:JoinedGame(); | ||
eventdef 53:DuelStartingCountdown(); | ||
eventdef 54:DuelFight(); | ||
eventdef 55:DuelWinSequence(); | ||
eventdef 56:Spectating(); | ||
eventdef 57:LMSStartingCountdown(); | ||
eventdef 58:LMSFight(); | ||
eventdef 59:LMSWinSequence(); | ||
eventdef 60:WeaponChange(); | ||
eventdef 61:EnemyBFGExplode(); | ||
eventdef 62:PlayerBFGExplode(); | ||
eventdef 63:BFGExplode(); | ||
eventdef 64:ReceivedMedal(); |
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135 changes: 67 additions & 68 deletions
135
src/main/kotlin/com/github/tarcv/zandronum/debotc/BotEventType.kt
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package com.github.tarcv.zandronum.debotc | ||
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enum class BotEventType | ||
{ | ||
BOTEVENT_KILLED_BYENEMY, | ||
BOTEVENT_KILLED_BYPLAYER, | ||
BOTEVENT_KILLED_BYSELF, | ||
BOTEVENT_KILLED_BYENVIORNMENT, | ||
BOTEVENT_REACHED_GOAL, | ||
BOTEVENT_GOAL_REMOVED, | ||
BOTEVENT_DAMAGEDBY_PLAYER, | ||
BOTEVENT_PLAYER_SAY, | ||
BOTEVENT_ENEMY_KILLED, | ||
BOTEVENT_RESPAWNED, | ||
BOTEVENT_INTERMISSION, | ||
BOTEVENT_NEWMAP, | ||
BOTEVENT_ENEMY_USEDFIST, | ||
BOTEVENT_ENEMY_USEDCHAINSAW, | ||
BOTEVENT_ENEMY_FIREDPISTOL, | ||
BOTEVENT_ENEMY_FIREDSHOTGUN, | ||
BOTEVENT_ENEMY_FIREDSSG, | ||
BOTEVENT_ENEMY_FIREDCHAINGUN, | ||
BOTEVENT_ENEMY_FIREDMINIGUN, | ||
BOTEVENT_ENEMY_FIREDROCKET, | ||
BOTEVENT_ENEMY_FIREDGRENADE, | ||
BOTEVENT_ENEMY_FIREDRAILGUN, | ||
BOTEVENT_ENEMY_FIREDPLASMA, | ||
BOTEVENT_ENEMY_FIREDBFG, | ||
BOTEVENT_ENEMY_FIREDBFG10K, | ||
BOTEVENT_PLAYER_USEDFIST, | ||
BOTEVENT_PLAYER_USEDCHAINSAW, | ||
BOTEVENT_PLAYER_FIREDPISTOL, | ||
BOTEVENT_PLAYER_FIREDSHOTGUN, | ||
BOTEVENT_PLAYER_FIREDSSG, | ||
BOTEVENT_PLAYER_FIREDCHAINGUN, | ||
BOTEVENT_PLAYER_FIREDMINIGUN, | ||
BOTEVENT_PLAYER_FIREDROCKET, | ||
BOTEVENT_PLAYER_FIREDGRENADE, | ||
BOTEVENT_PLAYER_FIREDRAILGUN, | ||
BOTEVENT_PLAYER_FIREDPLASMA, | ||
BOTEVENT_PLAYER_FIREDBFG, | ||
BOTEVENT_PLAYER_FIREDBFG10K, | ||
BOTEVENT_USEDFIST, | ||
BOTEVENT_USEDCHAINSAW, | ||
BOTEVENT_FIREDPISTOL, | ||
BOTEVENT_FIREDSHOTGUN, | ||
BOTEVENT_FIREDSSG, | ||
BOTEVENT_FIREDCHAINGUN, | ||
BOTEVENT_FIREDMINIGUN, | ||
BOTEVENT_FIREDROCKET, | ||
BOTEVENT_FIREDGRENADE, | ||
BOTEVENT_FIREDRAILGUN, | ||
BOTEVENT_FIREDPLASMA, | ||
BOTEVENT_FIREDBFG, | ||
BOTEVENT_FIREDBFG10K, | ||
BOTEVENT_PLAYER_JOINEDGAME, | ||
BOTEVENT_JOINEDGAME, | ||
BOTEVENT_DUEL_STARTINGCOUNTDOWN, | ||
BOTEVENT_DUEL_FIGHT, | ||
BOTEVENT_DUEL_WINSEQUENCE, | ||
BOTEVENT_SPECTATING, | ||
BOTEVENT_LMS_STARTINGCOUNTDOWN, | ||
BOTEVENT_LMS_FIGHT, | ||
BOTEVENT_LMS_WINSEQUENCE, | ||
BOTEVENT_WEAPONCHANGE, | ||
BOTEVENT_ENEMY_BFGEXPLODE, | ||
BOTEVENT_PLAYER_BFGEXPLODE, | ||
BOTEVENT_BFGEXPLODE, | ||
BOTEVENT_RECEIVEDMEDAL, | ||
enum class BotEventType(val botcName: String) { | ||
BOTEVENT_KILLED_BYENEMY("KilledByEnemy"), | ||
BOTEVENT_KILLED_BYPLAYER("KilledByPlayer"), | ||
BOTEVENT_KILLED_BYSELF("KilledBySelf"), | ||
BOTEVENT_KILLED_BYENVIORNMENT("KilledByEnvironment"), | ||
BOTEVENT_REACHED_GOAL("ReachedGoal"), | ||
BOTEVENT_GOAL_REMOVED("GoalRemoved"), | ||
BOTEVENT_DAMAGEDBY_PLAYER("DamagedByPlayer"), | ||
BOTEVENT_PLAYER_SAY("PlayerSay"), | ||
BOTEVENT_ENEMY_KILLED("EnemyKilled"), | ||
BOTEVENT_RESPAWNED("Respawned"), | ||
BOTEVENT_INTERMISSION("Intermission"), | ||
BOTEVENT_NEWMAP("NewMap"), | ||
BOTEVENT_ENEMY_USEDFIST("EnemyUsedFist"), | ||
BOTEVENT_ENEMY_USEDCHAINSAW("EnemyUsedChainsaw"), | ||
BOTEVENT_ENEMY_FIREDPISTOL("EnemyFiredPistol"), | ||
BOTEVENT_ENEMY_FIREDSHOTGUN("EnemyFiredShotgun"), | ||
BOTEVENT_ENEMY_FIREDSSG("EnemyFiredSSG"), | ||
BOTEVENT_ENEMY_FIREDCHAINGUN("EnemyFiredChaingun"), | ||
BOTEVENT_ENEMY_FIREDMINIGUN("EnemyFiredMinigun"), | ||
BOTEVENT_ENEMY_FIREDROCKET("EnemyFiredRocket"), | ||
BOTEVENT_ENEMY_FIREDGRENADE("EnemyFiredGrenade"), | ||
BOTEVENT_ENEMY_FIREDRAILGUN("EnemyFiredRailgun"), | ||
BOTEVENT_ENEMY_FIREDPLASMA("EnemyFiredPlasma"), | ||
BOTEVENT_ENEMY_FIREDBFG("EnemyFiredBFG"), | ||
BOTEVENT_ENEMY_FIREDBFG10K("EnemyFiredBFG10k"), | ||
BOTEVENT_PLAYER_USEDFIST("PlayerUsedFist"), | ||
BOTEVENT_PLAYER_USEDCHAINSAW("PlayerUsedChainsaw"), | ||
BOTEVENT_PLAYER_FIREDPISTOL("PlayerFiredPistol"), | ||
BOTEVENT_PLAYER_FIREDSHOTGUN("PlayerFiredShotgun"), | ||
BOTEVENT_PLAYER_FIREDSSG("PlayerFiredSSG"), | ||
BOTEVENT_PLAYER_FIREDCHAINGUN("PlayerFiredChaingun"), | ||
BOTEVENT_PLAYER_FIREDMINIGUN("PlayerFiredMinigun"), | ||
BOTEVENT_PLAYER_FIREDROCKET("PlayerFiredRocket"), | ||
BOTEVENT_PLAYER_FIREDGRENADE("PlayerFiredGrenade"), | ||
BOTEVENT_PLAYER_FIREDRAILGUN("PlayerFiredRailgun"), | ||
BOTEVENT_PLAYER_FIREDPLASMA("PlayerFiredPlasma"), | ||
BOTEVENT_PLAYER_FIREDBFG("PlayerFiredBFG"), | ||
BOTEVENT_PLAYER_FIREDBFG10K("PlayerFiredBFG10k"), | ||
BOTEVENT_USEDFIST("UsedFist"), | ||
BOTEVENT_USEDCHAINSAW("UsedChainsaw"), | ||
BOTEVENT_FIREDPISTOL("FiredPistol"), | ||
BOTEVENT_FIREDSHOTGUN("FiredShotgun"), | ||
BOTEVENT_FIREDSSG("FiredSSG"), | ||
BOTEVENT_FIREDCHAINGUN("FiredChaingun"), | ||
BOTEVENT_FIREDMINIGUN("FiredMinigun"), | ||
BOTEVENT_FIREDROCKET("FiredRocket"), | ||
BOTEVENT_FIREDGRENADE("FiredGrenade"), | ||
BOTEVENT_FIREDRAILGUN("FiredRailgun"), | ||
BOTEVENT_FIREDPLASMA("FiredPlasma"), | ||
BOTEVENT_FIREDBFG("FiredBFG"), | ||
BOTEVENT_FIREDBFG10K("FiredBFG10k"), | ||
BOTEVENT_PLAYER_JOINEDGAME("PlayerJoinedGame"), | ||
BOTEVENT_JOINEDGAME("JoinedGame"), | ||
BOTEVENT_DUEL_STARTINGCOUNTDOWN("DuelStartingCountdown"), | ||
BOTEVENT_DUEL_FIGHT("DuelFight"), | ||
BOTEVENT_DUEL_WINSEQUENCE("DuelWinSequence"), | ||
BOTEVENT_SPECTATING("Spectating"), | ||
BOTEVENT_LMS_STARTINGCOUNTDOWN("LMSStartingCountdown"), | ||
BOTEVENT_LMS_FIGHT("LMSFight"), | ||
BOTEVENT_LMS_WINSEQUENCE("LMSWinSequence"), | ||
BOTEVENT_WEAPONCHANGE("WeaponChange"), | ||
BOTEVENT_ENEMY_BFGEXPLODE("EnemyBFGExplode"), | ||
BOTEVENT_PLAYER_BFGEXPLODE("PlayerBFGExplode"), | ||
BOTEVENT_BFGEXPLODE("BFGExplode"), | ||
BOTEVENT_RECEIVEDMEDAL("ReceivedMedal"), | ||
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NUM_BOTEVENTS | ||
NUM_BOTEVENTS(""); | ||
} |
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