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feat: added clash mode and associated maps (#193)
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TeKrop authored Sep 12, 2024
1 parent 04eca3e commit 95e23fc
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Showing 9 changed files with 420 additions and 4 deletions.
1 change: 1 addition & 0 deletions app/data/gamemodes.csv
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@@ -1,6 +1,7 @@
key,name,description
assault,Assault,"Teams fight to capture or defend two successive points against the enemy team. It's an inactive Overwatch 1 gamemode, also called 2CP."
capture-the-flag,Capture the Flag,Teams compete to capture the enemy team’s flag while defending their own.
clash,Clash,"Vie for dominance across a series of capture points with dynamic spawns and linear map routes, so you spend less time running back to the battle and more time in the heart of it."
control,Control,Teams fight to hold a single objective. The first team to win two rounds wins the map.
deathmatch,Deathmatch,Race to reach 20 points first by racking up kills in a free-for-all format.
elimination,Elimination,"Dispatch all enemies to win the round. Win three rounds to claim victory. Available with teams of one, three, or six."
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4 changes: 3 additions & 1 deletion app/data/maps.csv
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Expand Up @@ -40,4 +40,6 @@ antarctic_peninsula,Antarctic Peninsula,control,Antarctica,AQ
new_junk_city,New Junk City,flashpoint,Central Australia,AU
suravasa,Suravasa,flashpoint,India,IN
samoa,Samoa,control,Samoa,WS
runasapi,Runasapi,push,Peru,PE
runasapi,Runasapi,push,Peru,PE
hanaoka,Hanaoka,clash,"Tokyo, Japan",JP
throne_of_anubis,Throne of Anubis,clash,"Giza Plateau, Egypt",EG
5 changes: 5 additions & 0 deletions static/gamemodes/clash-icon.svg
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Binary file added static/maps/hanaoka.jpg
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7 changes: 7 additions & 0 deletions tests/fixtures/json/gamemodes.json
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Expand Up @@ -13,6 +13,13 @@
"description": "Teams compete to capture the enemy team’s flag while defending their own.",
"screenshot": "https://overfast-api.tekrop.fr/static/gamemodes/capture-the-flag.avif"
},
{
"key": "clash",
"name": "Clash",
"icon": "https://overfast-api.tekrop.fr/static/gamemodes/clash-icon.svg",
"description": "Vie for dominance across a series of capture points with dynamic spawns and linear map routes, so you spend less time running back to the battle and more time in the heart of it.",
"screenshot": "https://overfast-api.tekrop.fr/static/gamemodes/clash.avif"
},
{
"key": "control",
"name": "Control",
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403 changes: 402 additions & 1 deletion tests/fixtures/json/maps.json

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4 changes: 2 additions & 2 deletions tests/views/test_maps_route.py
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Expand Up @@ -39,10 +39,10 @@ def test_get_maps_invalid_gamemode(client: TestClient):
{
"type": "enum",
"loc": ["query", "gamemode"],
"msg": "Input should be 'assault', 'capture-the-flag', 'control', 'deathmatch', 'elimination', 'escort', 'flashpoint', 'hybrid', 'push' or 'team-deathmatch'",
"msg": "Input should be 'assault', 'capture-the-flag', 'clash', 'control', 'deathmatch', 'elimination', 'escort', 'flashpoint', 'hybrid', 'push' or 'team-deathmatch'",
"input": "invalid",
"ctx": {
"expected": "'assault', 'capture-the-flag', 'control', 'deathmatch', 'elimination', 'escort', 'flashpoint', 'hybrid', 'push' or 'team-deathmatch'",
"expected": "'assault', 'capture-the-flag', 'clash', 'control', 'deathmatch', 'elimination', 'escort', 'flashpoint', 'hybrid', 'push' or 'team-deathmatch'",
},
},
],
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