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Remove broken mod
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Martmists-GH committed Jan 21, 2020
1 parent b30c83c commit 6fb62b6
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Showing 13 changed files with 1,269 additions and 9 deletions.
120 changes: 120 additions & 0 deletions .minecraft/config/BBOutlineReloaded.cfg
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# Configuration file

general {
# If set to true beacon bounding boxes will be drawn. (default: true)
B:drawBeacons=true

# If set to true boxes will be visible even through other blocks. (default: false)
B:alwaysVisible=false

# If set to true only the outer bounding boxes are rendered. (default: false)
B:outerBoxesOnly=false

# If set to true custom bounding boxes will be drawn. (default: true)
B:drawCustomBoxes=true

# If set to true the bounding boxes are filled. (default: true)
B:fill=true

# If set to true bounding box caches will be kept between sessions. (default: false)
B:keepCacheBetweenSessions=false
}

mobSpawners {
# If set to true a box to show the maximum possible spawn area (10x10x4) for a spawner will be drawn (default: true)
B:renderMobSpawnerSpawnArea=true

# If set to true a red/orange/green line will be drawn to show if the spawner is active (default: true)
B:renderMobSpawnerActivationLines=true

# If set to true mob spawners will be drawn. (default: true)
B:drawMobSpawners=true
}

structures {
# If set to true stronghold bounding boxes are drawn. (default: false)
B:drawStrongholds=false

# If set to true end city bounding boxes will be drawn. (default: true)
B:drawEndCities=true

# If set to true ocean ruins will be drawn. (default: true)
B:drawOceanRuins=true

# If set to true desert temple bounding boxes are drawn. (default: true)
B:drawDesertTemples=true

# If set to true nether fortress bounding boxes are drawn. (default: true)
B:drawNetherFortresses=true

# If set to true shipwrecks will be drawn. (default: true)
B:drawShipwrecks=true

# If set to true mineshaft bounding boxes are drawn. (default: false)
B:drawMineShafts=false

# If set to true village bounding boxes will be drawn. (default: false)
B:drawVillages=false

# If set to true buried treasure will be drawn. (default: true)
B:drawBuriedTreasures=true

# If set to true igloos will be drawn. (default: true)
B:drawIgloos=true

# If set to true pillager outposts will be drawn. (default: true)
B:drawPillagerOutposts=true

# If set to true jungle temple bounding boxes are drawn. (default: true)
B:drawJungleTemples=true

# If set to true woodland mansions will be drawn. (default: true)
B:drawMansions=true

# If set to true ocean monument bounding boxes are drawn. (default: true)
B:drawOceanMonuments=true

# If set to true witch hut bounding boxes are drawn. (default: true)
B:drawWitchHuts=true
}

worldSpawn {
# If set to true world spawn and spawn chunks bounding boxes are drawn. (default: true)
B:drawWorldSpawn=true

# If set to true the lazy spawn chunks bounding boxes will be drawn. (default: false)
B:drawLazySpawnChunks=false

# The maximum top of the world spawn bounding boxes. If set to -1 it will use the value when activated, if set to 0 it will always track the players feet. (default: -1)
I:worldSpawnMaxY=-1
}

slimeChunks {
# The maximum top of the slime chunk bounding box. If set to -1 it will use the value when activated, if set to 0 it will always track the player's feet. (default: -1)
I:slimeChunkMaxY=-1

# If set to true slime chunks bounding boxes are drawn. (default: true)
B:drawSlimeChunks=true
}

biomeBorders {
# If set to true biome borders will be drawn. (default: true)
B:drawBiomeBorders=true

# The distance from the player where biome borders will be drawn. (default: 3)
I:biomeBordersRenderDistance=3

# If set to true only the biome border for the current biome will be drawn. (default: true)
B:renderOnlyCurrentBiome=true
}

afkSpot {
# If set to true boxes to show spawnable blocks within the AFK sphere will be drawn. (default: true)
B:renderAFKSpawnableBlocks=true

# The distance from the player where spawnable blocks within the AFK sphere will be drawn. (default: 3)
I:afkSpawnableBlocksRenderDistance=3

# If set to true afk spot spheres will be drawn. (default: true)
B:drawAFKSpheres=true
}
2 changes: 1 addition & 1 deletion .minecraft/config/autoswitch.cfg
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#AutoSwitch Configuration File
#See https://github.com/dexman545/Fabric-Autoswitch/wiki/Configuration for more details
#Mon Jan 20 20:32:50 CET 2020
#Tue Jan 21 19:02:23 CET 2020
toolPriorityOrder=shears > swords > fortPicks > silkPicks > picks > silkAxes > fortAxes > axes > silkShovels > shovels > banes > smites > sharps > tridents > impalingTridents
displayToggleMsg=true
switchForBlocks=true
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2 changes: 1 addition & 1 deletion .minecraft/config/autoswitchMaterials.cfg
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#AutoSwitch Material Configuration File
#Controls which block material the tool will target
#See https://github.com/dexman545/Fabric-Autoswitch/wiki/Materials-Configuration for details
#Mon Jan 20 20:32:50 CET 2020
#Tue Jan 21 19:02:23 CET 2020
shearTargetMaterials=plant, unused_plant, underwater_plant, replaceable_plant, leaves, cobweb, wool
pickTargetMaterials=ice, packed_ice, metal, anvil, shulker_box, stone, redstone_lamp
shovelTargetMaterials=earth, organic, snow, snow_block, clay, sand
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2 changes: 1 addition & 1 deletion .minecraft/config/cloth-config2/config.properties
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#Mon Jan 20 20:32:50 CET 2020
#Tue Jan 21 19:02:24 CET 2020
scrollStep1=19.0
scrollDuration1=600
easingMethod1=LINEAR
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2 changes: 1 addition & 1 deletion .minecraft/config/creativebuttonmover.properties
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#Allows you to move the creative page buttons added by fabric-api. See mod menu entry for a way to move these in-game.
#Mon Jan 20 20:32:49 CET 2020
#Tue Jan 21 19:02:23 CET 2020
x=170
y=4
2 changes: 1 addition & 1 deletion .minecraft/config/fabric/indigo-renderer.properties
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#Indigo properties file
#Mon Jan 20 20:32:31 CET 2020
#Tue Jan 21 19:02:05 CET 2020
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
fix-smooth-lighting-offset=auto
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2 changes: 1 addition & 1 deletion .minecraft/config/fluidity.properties
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#Fluidity properties file
#Mon Jan 20 20:32:38 CET 2020
#Tue Jan 21 19:02:11 CET 2020
per_tick_budget_milliseconds=10
trace_device_connections=false
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