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# Configuration file | ||
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general { | ||
# If set to true beacon bounding boxes will be drawn. (default: true) | ||
B:drawBeacons=true | ||
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# If set to true boxes will be visible even through other blocks. (default: false) | ||
B:alwaysVisible=false | ||
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# If set to true only the outer bounding boxes are rendered. (default: false) | ||
B:outerBoxesOnly=false | ||
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# If set to true custom bounding boxes will be drawn. (default: true) | ||
B:drawCustomBoxes=true | ||
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# If set to true the bounding boxes are filled. (default: true) | ||
B:fill=true | ||
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# If set to true bounding box caches will be kept between sessions. (default: false) | ||
B:keepCacheBetweenSessions=false | ||
} | ||
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mobSpawners { | ||
# If set to true a box to show the maximum possible spawn area (10x10x4) for a spawner will be drawn (default: true) | ||
B:renderMobSpawnerSpawnArea=true | ||
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# If set to true a red/orange/green line will be drawn to show if the spawner is active (default: true) | ||
B:renderMobSpawnerActivationLines=true | ||
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# If set to true mob spawners will be drawn. (default: true) | ||
B:drawMobSpawners=true | ||
} | ||
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structures { | ||
# If set to true stronghold bounding boxes are drawn. (default: false) | ||
B:drawStrongholds=false | ||
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# If set to true end city bounding boxes will be drawn. (default: true) | ||
B:drawEndCities=true | ||
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# If set to true ocean ruins will be drawn. (default: true) | ||
B:drawOceanRuins=true | ||
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# If set to true desert temple bounding boxes are drawn. (default: true) | ||
B:drawDesertTemples=true | ||
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# If set to true nether fortress bounding boxes are drawn. (default: true) | ||
B:drawNetherFortresses=true | ||
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# If set to true shipwrecks will be drawn. (default: true) | ||
B:drawShipwrecks=true | ||
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# If set to true mineshaft bounding boxes are drawn. (default: false) | ||
B:drawMineShafts=false | ||
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# If set to true village bounding boxes will be drawn. (default: false) | ||
B:drawVillages=false | ||
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# If set to true buried treasure will be drawn. (default: true) | ||
B:drawBuriedTreasures=true | ||
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# If set to true igloos will be drawn. (default: true) | ||
B:drawIgloos=true | ||
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# If set to true pillager outposts will be drawn. (default: true) | ||
B:drawPillagerOutposts=true | ||
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# If set to true jungle temple bounding boxes are drawn. (default: true) | ||
B:drawJungleTemples=true | ||
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# If set to true woodland mansions will be drawn. (default: true) | ||
B:drawMansions=true | ||
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# If set to true ocean monument bounding boxes are drawn. (default: true) | ||
B:drawOceanMonuments=true | ||
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# If set to true witch hut bounding boxes are drawn. (default: true) | ||
B:drawWitchHuts=true | ||
} | ||
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worldSpawn { | ||
# If set to true world spawn and spawn chunks bounding boxes are drawn. (default: true) | ||
B:drawWorldSpawn=true | ||
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# If set to true the lazy spawn chunks bounding boxes will be drawn. (default: false) | ||
B:drawLazySpawnChunks=false | ||
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# The maximum top of the world spawn bounding boxes. If set to -1 it will use the value when activated, if set to 0 it will always track the players feet. (default: -1) | ||
I:worldSpawnMaxY=-1 | ||
} | ||
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slimeChunks { | ||
# The maximum top of the slime chunk bounding box. If set to -1 it will use the value when activated, if set to 0 it will always track the player's feet. (default: -1) | ||
I:slimeChunkMaxY=-1 | ||
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# If set to true slime chunks bounding boxes are drawn. (default: true) | ||
B:drawSlimeChunks=true | ||
} | ||
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biomeBorders { | ||
# If set to true biome borders will be drawn. (default: true) | ||
B:drawBiomeBorders=true | ||
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# The distance from the player where biome borders will be drawn. (default: 3) | ||
I:biomeBordersRenderDistance=3 | ||
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# If set to true only the biome border for the current biome will be drawn. (default: true) | ||
B:renderOnlyCurrentBiome=true | ||
} | ||
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afkSpot { | ||
# If set to true boxes to show spawnable blocks within the AFK sphere will be drawn. (default: true) | ||
B:renderAFKSpawnableBlocks=true | ||
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# The distance from the player where spawnable blocks within the AFK sphere will be drawn. (default: 3) | ||
I:afkSpawnableBlocksRenderDistance=3 | ||
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# If set to true afk spot spheres will be drawn. (default: true) | ||
B:drawAFKSpheres=true | ||
} |
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#Allows you to move the creative page buttons added by fabric-api. See mod menu entry for a way to move these in-game. | ||
#Mon Jan 20 20:32:49 CET 2020 | ||
#Tue Jan 21 19:02:23 CET 2020 | ||
x=170 | ||
y=4 |
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#Fluidity properties file | ||
#Mon Jan 20 20:32:38 CET 2020 | ||
#Tue Jan 21 19:02:11 CET 2020 | ||
per_tick_budget_milliseconds=10 | ||
trace_device_connections=false |
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