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How to find and extract textures
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Welcome to the first part of the tutorial on how to make a texture mod for Telltale's games. In this section we focus on how to find and extract the textures needed for your mods! In this tutorial, we will try to mod Clementine's Season 2 hat in The Walking Dead: The Telltale Definitive Series. The same principles apply to ALL GAMES!
Important
Make sure you read the prelude!
Telltale store their files in TTARCH/TTARCH2
files also know as Telltale archives, which we can open with Telltale Explorer. Now the question remains - which? Luckily, Telltale has good naming conventions.
Check this article to get to know what each archive contains. For now, let's focus on those which finish with txmesh
.
Here is an example of how TWD:TTDS directory looks like.
After you somewhat know where to search, run TelltaleExplorer.exe
.
It should look like this:
Click on Open -> Open File
at the top left corner and find the game's directory where the archives are stored.
Select your desired archive and open it. In this example we are opening WDC_pc_WalkingDead201_txmesh.ttarch2
.
Click on Open
or double click.
After you opened the archive, it should look like this.
Check this section to know how to recognize the files.
For this tutorial I am extracting sk56_clementine200_hair.d3dtx
.
It stands for "skeleton height (56), Clementine's model, her hair texture with a hat.
When you select the texture you want to edit, click on Save -> Save as Raw
.
Choose a folder on your preference (it is a good idea to be empty) and save it.
Tip
Don't want to see .d3dmesh
files? The View
button acts like a filter.
Click View
and choose .d3dtx
.
Tip
Want to save all files? Clicking on Save All Files will give you some options.
-
Save all (raw dump)
- Save all files from the archive. -
Save all visible files (raw dump)
- Like Save all (raw dump), but with an applied filter.
Tip
Want to find a specific texture? Use the search option in the top right corner.
Congratulations, you can now locate and extract the right textures! You can now go to Part 2!
- Prelude (0/3)
- How to find and extract textures (1/3)
- How to use Telltale Texture Tool (2/3)
- How to put the textures in the game (3/3)