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Changes, mostly Bounty Hunter related #849

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merged 13 commits into from
Nov 20, 2024
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@Logg-y Logg-y commented Nov 18, 2024

In no particular order:

  • Fixed Bounty Hunters not spawning with the intended number of followers
  • The strength of Bounty Hunters now scales to PCs near them when they spawn
  • Bounty hunters will not attack PCs that are 3+ levels below the level of the PC that produced them
  • Fixed an inaccessible treasure map in City Core
  • Leaving an area no longer resets its refresh counter to 2/3, so you can peek in on areas without resetting their refresh
  • Removed a floating barrel in the corner of the map of Helm's Hold exterior
  • Adventurers are twice as likely to get Weapon Finesse (if appropriate)
  • Adventurers now tell you their names before joining
  • Adventurers that join should now default to ranged weapons if their build is built around ranged weapons
  • Neverwinter Guards/Militia are rarer in the world now, as they'd frequently die before anyone got to see them
  • Added the vanilla dynamic light script, mostly as an experiment, but it might look nice
  • Treasure map reward chests should no longer have collision.

@Logg-y Logg-y merged commit 33875d8 into The-Frozen-North:master Nov 20, 2024
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