v0.8a
GODOT!
Yes! The game has now switched engines to Godot. Everything is starting over to ensure its systems are built correctly alongside the new direction the game's going in.
This first Godot build focuses on terrain generation made entirely from Brushes seen in prior builds. Brushes are cubes that allow any vertex to be moved as long as it does not result in a flat shape. Vertexes move on a 0.5 unit grid. The player is now 5.5 units.
Worlds generate as a set of cubed brushes 3x3x3 units in size. A layer of smaller brushes then cover the surface to smooth the terrain. In the future all of these terrain brushes will be editable, destroyable, and placeable.
New Exports
The game is now available on Linux and MacOS, mainly due to the exporting process being much faster and painless.
Controls
WASD/Arrow Keys - Move
Space/E - Jump
Esc - Unlock mouse
Mouse - Camera Movement