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the_basics
This API will provide you with configuration builders to allow you to create and organize different variables that the player will be able to chenge while in game.
The main features this API provides are:
- Configurations are individual for each save file slot
- Configurations will be synchronized automatically in real-time
- Configurations can be modified while in-game and dynamically created
- Easy organization for both developers and players
- Easy implementation for developers
- Robust and optmized abstraction layer to maintain compatibility
- Access to configurations created by other mods
Everything you need to create your own configurations is located under the namespace Amrv.ConfigurableCompany.API
.
You can create CPages, CCategories or CSections to organize your settings into different parts to make them easy to read in-game.
You can create CConfigs to get and update your values in real time.
There are also some helper methods located under ConfigAPI
to create configurations from BepInEx.ConfigEntry or easily create pages, sections or categories without effort or builders.
You can then get the values of your configurations with config.Get<Type>()
with the updated value or listen to changes with CEvents.
PRO TIP
You can create everything in different ways, these include using Builder pattern, IDisposable usings or object initializers.
The API allows you to create your own types of configurations, they will only accept the values you choose and will be displayed the way you want.
To create your own configuration type just extend CType
to create your own type. more information in creating custom configuration types.
Most of the times if you add a custom type you also want to create a custom display, you can do so by extending ConfigDisplay
class.
To maintain compatibility and synchronization, configurations, sections, categories and pages, all need unique ID. These unique IDs are strings that can contain any text but is highly recommended to keep the next format:
my-mod-name
_page
_page-name
.
This splits the ID into three sections, one identifiying the owner mod, another one identifiying what the ID belongs to (IDs are separated, for example a page and a category can both have the same ID) and a last one identifiying the specific entry information.
Events provide you a way to instantly execute a method once something happens, this includes changes in configuratios, creation of pages, sections or categories and many more.
You can see what events you can listen under the class CEvents
. For more information check the listening to events guide.