EN: This is not the original Polyrhythm Mania game. This is a WIP Spanish Translation of that. You can find the original here. This project is dead, and has been archived. If you would like to continue working on this and finishing this, feel free to! Just be sure to keep my credits in pls and ty :)
ES: Este no es el original Polyrhythm Mania. Esta es una WIP traducción Español de eso. Puedes ver el original aquí. Ya no estoy trabajando en esto, y lo he archivado. Si quieres seguir trabajando en esto y terminarlo, ¡siéntete libre de hacerlo! Sólo asegúrese de mantener mis créditos por favor :)
A game that faithfully recreates the Polyrhythm minigame from Rhythm Tengoku (リズム天国), with a built-in level editor and side modes.
Original Soundtrack on YouTube by GENERIC
- Full recreation of the Polyrhythm minigame from Rhythm Tengoku
- Save and load custom levels with a built-in and intuitive level editor
- Level effects such as changing the colour palette, adding text boxes, putting Skill Stars, and more
- Switch between classic GBA or modern HD textures, or add your own custom texture pack
- Practice modes to improve your Polyrhythm skills with levels from the original GBA game
- Endless Mode keeps you on your toes with never-ending procedurally generated patterns
- Daily Challenge mode which has a series of patterns not seen in regular Endless Mode
- Bonus Side Modes like Polyrhythm: Dunk adds new twists on classic Polyrhythm
Check out the announcement trailer on YouTube!
Check out the August 2021 features trailer!
Check out the v1.0 release trailer!
Supported operating systems: Windows 7 or newer, Linux (x86 and ARM)
System Specifications: It is recommended to meet the same requirements as Minecraft: Java Edition since the same underlying graphics library (GLFW) is used.
These instructions are the same if you're downloading the game for the first time or upgrading to a new version.
Windows (64-bit only, no Java installation required):
- Navigate to the latest release here in a new tab or window.
- Download the correct version of the game in the Assets section named
PolyrhythmMania_VERSION_win64.zip
, where VERSION is the release version name. Note the "win64" in the file name. Don't download the "Source code". - Find the downloaded zip file in File Explorer. Extract the zip file: right click the downloaded zip file, click "Extract All...", and extract the contents to a folder.
- Open the newly extracted folder and go into the
PolyrhythmMania_win64
folder. - Double-click the
LaunchPolyrhythmMania.exe
executable to start the game! (You don't need the Java Runtime Environment already installed, the game comes with a copy.) - If Windows Defender says "Windows Defender SmartScreen prevented an unrecognized app from starting", you can safely ignore it by clicking "More info" and then "Run anyway".
Other platforms (or for advanced users who already have Java installed)
- (Pre-requisite) Ensure you already have the Java Runtime Environment (JRE 11 recommended, JRE 8 minimum) installed and it is accessible in your path as the
java
command. Starting with future version v1.1 and later, the minimum Java language version will be 11. - Navigate to the latest release here in a new tab or window.
- Download the correct version of the game in the Assets section named
PolyrhythmMania_VERSION.zip
, where VERSION is the release version name. Don't download the "Source code". - Extract the zip file to a known location.
- Open the newly extracted directory and go into the
PolyrhythmMania_platform_agnostic
directory. - Run the appropriate launch script: On Windows, double click
play_windows.bat
. On Linux, run theplay_linux.sh
file (you may have tochmod +x play_linux.sh
first). - If you prefer not to use a launch script, you can run
java -jar bin/PolyrhythmMania.jar
with your preferred settings.
Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.