A 3D terrain simulator with heavy dependency on shaders
- Chunk-based infinite terrain, generated by a heightmap made with 2D perlin noise.
- Dynamic level-of-detail changes allowing for twice the render distance with the appearance of twice the detail.
- Directional sunlight and moonlight.
- Fairly realistic sky color gradient, including a smooth transition to an orange horizon at sunrise and sunset.
- Dynamic wave textures generated with 3D perlin noise.
- Beaches, mountains, and snow.