This repository has been archived by the owner on Jun 14, 2024. It is now read-only.
Beta 0.1.1.8d
creatorfromhell
released this
10 Jun 19:38
·
253 commits
to master
since this release
General Changes:
- Started packaging language files in the release zips
- Removed the H2 and MySQL Modules as these are now part of the core TNE jar.
Regional Currency:
- When using WorldGuard, you're now able to set a new flag called "currency." If you set this flag to a valid TNE currency name, players will use their balance of said currency when in that region instead of the default currency for the server/world. Setting the flag to "worldcurrency" will make players use the world's default currency.
Languages:
- Added German Translation
- Added Chinese Translation
- Updated French.yml(courtesy of SamuDu24)
Bug Fixes:
- Fixed an issue where currencies being loaded from advanced.yml weren't using the identifier. If you have used advanced.yml prior to this release you will need to change the identifier configuration value to the major_singular value or transfer balances.
- Fixed issue where $command wasn't being used when a player typed an invalid command.
- Fixed Mob name formatting when using the Mobs Module.
- Fixed /tne reload
- Fixed issue where Messages.Money.NoteMinimum was not being sent.
- Fixed issue where named item currencies weren't differentiated from non-named ones
- Fixed issue where custom crafting configurations for item currencies did not work as intended.
- Fixed issue with /trans history
- Fixed /lang command set to work after the configuration reform
- This allows your players to set their language so you don't have to force them to be on one language.
- Fixed issue where renaming the basic currency's major change the data handling name
- This is now set as Core.Currency.Basic.Identifier