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Modlist rework (now with zbighuge performance improvements!) (#115)
* Remove unnecessary mods - Artan'sProjectCoreMod - Lemon Lib - Stack Refill - Forge CIT - 3D Skin Layers - Leaky - Ender Crop - Overloaded Armor Bar - No Recipe Book Reborn - No Auto Jump - Saturn * Add a couple of mods back - No Recipe Book - No Auto Jump - Ender Crop * Remove KleeSlabs Breaks GT hammer when breaking slabs, which are VERY abundant in the Lost Cities * Add Lootr #114 * Add Forge CIT back * Add Monazite #151 * What in gods green earth (config cleanup) SO MANY USELESS CONFIGS WTF LMAO I assume these were never cleaned up since the early stages of NFm development * Bump Leaky report threshold to 200 used to be 80 * Remove more mods - Ender Crop - AE2 QoL Recipes (still needs to be implemented via KJS) - No Auto Jump - Energy Meter * Move AE2 QoL to KJS script * Replace WaterCondenser with Water Collector * Update mods (Read desc) Notable changes: - Tier 5 Netherite SophStorage upgrades - PackagedAuto EMI partial support - Readded Leaky (accidental removal) - Removed TexTrue's Options (included in Embeddium by default) - Removed Patchouli (no dependent mods) - Removed another useless config file Notable changes: - Effortless Building power level will be reset - Inventory Tweaks Refoxed config must be reset on clientside (generated by users) * (BREAKING) Finish replacing WaterCondenser with WaterCollector * Delete watercondenser-common.toml * Move AE2 QoL recipes to AE2.js * Update WATERMeDIA/FrAMES * Quick cleanup - Update Monazite - Fix water collector recipe conflict * Monazite configs
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